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image.png.af0bcd526373c95b4b51cfb1c05e6891.pngDoes 1.13 have a new config system that I have to use? Or I use the legacy config system if any? (Any wiki/tutorial on the legacy system if it is?)

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Client config is in .minecraft/config/<modid>-client.toml, server is in .minecraft/saves/<world>/serverconfig/<modid>-server.toml

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That wasn't my question, my question was to access a custom config file set in a custom path/folder within the default config's folder. For example /modconfigfolder/randomfolder/someconfig.toml

No clue, probably don’t. I know that can change the name of the config somehow, if you really want to look into this that would be a good place to look at.

Edited by Cadiboo

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  • Author
Just now, Cadiboo said:

No clue, probably don’t.

So basically if I wanted to access a folder of config files that follow the same schema that can be created by the user to be used ingame is currently not possible (at least not easily anyways)? Is there any chance of the 1.12 config system coming back, I found that to work quite well in design and usability :/

Why do you want multiple config files?

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29 minutes ago, Cadiboo said:

Why do you want multiple config files?

As in, I want my controller mod to be able to support controller mappings through config files. Basically make a config file inside a folder with all the mapping info in it and then in code read through that mapping file. Basically this but not just one mapping file, multiple for convenience.

modLoadingContext#registerConfig has a fileName parameter. You can probably use use the system file separator in that name

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7 hours ago, Cadiboo said:

modLoadingContext#registerConfig has a fileName parameter. You can probably use use the system file separator in that name

Is there any way to get the configuration directory without hard coding a string such as ".minecraft/config/mod/" and save it as a File instance? 

Edited by fernthedev

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