Posted June 9, 20196 yr So, I have coded a sword which has an ability to teleport behind an entity when right-clicking, and that will cause damage to the sword. However, whenever I hit with the sword or right-click after pausing for a while, the durability will go back up to what it was before I vigorously used it (for testing). Here is the code: package io.nozzomi.improvisedarmory.items.swords; import java.util.List; import javax.annotation.Nullable; import io.nozzomi.improvisedarmory.Main; import io.nozzomi.improvisedarmory.init.ModItems; import io.nozzomi.improvisedarmory.util.IHasModel; import io.nozzomi.improvisedarmory.util.Utilities; import net.minecraft.client.util.ITooltipFlag; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLiving; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.IItemPropertyGetter; import net.minecraft.item.ItemStack; import net.minecraft.item.ItemSword; import net.minecraft.util.ActionResult; import net.minecraft.util.EnumActionResult; import net.minecraft.util.EnumHand; import net.minecraft.util.ResourceLocation; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.Vec3d; import net.minecraft.world.World; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; public class SwordTrickery extends ItemSword implements IHasModel { public int cooldown = 0; public int overCooldown = 0; public int stage = 0; public SwordTrickery() { super(ModItems.MATERIAL_TRICKERY); this.setUnlocalizedName("sword_trickery"); this.setRegistryName("sword_trickery"); this.setCreativeTab(Main.tabImprovised); this.addPropertyOverride(new ResourceLocation("onCooldown"), new IItemPropertyGetter() { @SideOnly(Side.CLIENT) @Override public float apply(ItemStack stack, @Nullable World worldIn, @Nullable EntityLivingBase entityIn) { return stage; } }); ModItems.ITEMS.add(this); } @Override public void registerModels() { Main.proxy.registerItemRenderer(this, 0, "inventory"); } @Override public ActionResult<ItemStack> onItemRightClick(World world, EntityPlayer player, EnumHand hand) { ItemStack item = player.getHeldItem(hand); Entity e = Utilities.getMouseOver(5); if(e != null && e instanceof EntityLiving) { Vec3d aim = e.getLookVec(); if(world.isAirBlock(new BlockPos(e.posX - aim.x * 2, e.posY, e.posZ - aim.z * 2)) || !world.isBlockFullCube(new BlockPos(e.posX - aim.x * 2, e.posY, e.posZ - aim.z * 2))) { if(cooldown <= 0) { if(!player.capabilities.isCreativeMode) { item.damageItem(20*stage, player); } player.setPositionAndRotation(e.posX - aim.x * 2, e.posY, e.posZ - aim.z * 2, e.rotationYaw, player.rotationPitch); cooldown = 20; overCooldown = 1200; stage += stage < 4 ? 1 : 0; } } } return new ActionResult<ItemStack>(EnumActionResult.SUCCESS, item); } @Override public void addInformation(ItemStack stack, World worldIn, List<String> tooltip, ITooltipFlag flagIn) { tooltip.add("Current Stage: 0"); } @Override public boolean hitEntity(ItemStack stack, EntityLivingBase target, EntityLivingBase attacker) { switch(stage) { case 0: stack.damageItem(1, attacker); break; case 1: stack.damageItem(5, attacker); break; case 2: stack.damageItem(15, attacker); break; case 3: stack.damageItem(30, attacker); break; case 4: stack.damageItem(50, attacker); break; default: stack.damageItem(1, attacker); break; } return true; } @Override public void onUpdate(ItemStack stack, World worldIn, Entity entityIn, int itemSlot, boolean isSelected) { if(cooldown != 0) cooldown--; if(overCooldown != 0) overCooldown--; if(overCooldown == 0 && stage != 0) stage = 0; } } Edited June 9, 20196 yr by Nozzomi Removed Spoiler
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