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Posted

Hey does anyone know how to register multiple textures for a single item or block class file? I have a good number of items with similar properties modifying a single item class for simplicity but with the new method of registering textures i cant figure out how to do it that way.  Any help is much appreciated! Thanks!

Posted

public Icon getIconFromDamage(ItemStack par1)

{

}

 

 

With that you can make much Differend Icons. ^^ You do not need use damage for differend Icons you also can use internale integer or shorts.

 

I hope that helps^^

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