Posted April 1, 201312 yr Hey does anyone know how to register multiple textures for a single item or block class file? I have a good number of items with similar properties modifying a single item class for simplicity but with the new method of registering textures i cant figure out how to do it that way. Any help is much appreciated! Thanks!
April 1, 201312 yr public Icon getIconFromDamage(ItemStack par1) { } With that you can make much Differend Icons. ^^ You do not need use damage for differend Icons you also can use internale integer or shorts. I hope that helps^^
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