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Posted

This TileEntity Constantly just outputs energy into nothing despite there  being no tile entity to the east that can receive energy. Why is this happening and how can i Fix

	public final int TRANSFER_AMOUNT = 60;
	TileEntity TE = this;

	@Override
	public void update() {
		
		if (getWorld() != null && !getWorld().isRemote
				&& getWorld().getTileEntity(getPos().offset(EnumFacing.EAST)) != null) {

			IEnergyStorage storages = getWorld().getTileEntity(getPos().offset(EnumFacing.EAST))
					.getCapability(CapabilityEnergy.ENERGY, EnumFacing.EAST.getOpposite());

			if (storages != null && storages.canReceive() && energy > 0) {
				storage.extractEnergy(storages.receiveEnergy(TRANSFER_AMOUNT, false), false);
				this.energy = storage.getEnergyStored();
				
			}
		}

		if (!handler.getStackInSlot(0).isEmpty() && isItemFuel(handler.getStackInSlot(0))) {
			cookTime++;
			cookMax = (getFuelValue(handler.getStackInSlot(0)) / 10);
			if (cookTime == cookMax) {
				energy=storage.setEnergyStored(storage.getEnergyStored()+getFuelValue(handler.getStackInSlot(0)), false);
				handler.getStackInSlot(0).shrink(1);
				cookTime = 0;
  //TODO FIX THE GODDAMN ENERGY TRANSFER
			}
		} else
			cookTime = 0;

		
	}

 

Edited by willko

  • Author

Nevermind, I fixed it. The issue was simply that using an outdated world mildly broke the output. Any new world seems to make it work

no clue why it happened but whatever ig

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