Posted June 14, 20196 yr Hello there! How do I properly set up gui for 1.13.2 minecraft versions? I already have gui class and gui handler, but I do not know how to handle IInteractionObject argument, when calling player.displayGui() Thanks in advance! Edited June 14, 20196 yr by Krevik
June 14, 20196 yr Open a GUI with NetworkHooks.openGui Register a GUI with ModLoadingContext#registerExtensionPoint (I think) IIRC you can either create an InteractionObject or make your TE implement IInteractionObject, idk which one is recommended. About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)
June 14, 20196 yr Author 17 minutes ago, Cadiboo said: Open a GUI with NetworkHooks.openGui Register a GUI with ModLoadingContext#registerExtensionPoint (I think) IIRC you can either create an InteractionObject or make your TE implement IInteractionObject, idk which one is recommended. Thanks master ! However I am actually not using tile entity. I am updating Old Man gui
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