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Posted

Hello, I working for a mod and I would like add when the block has custom property an animation on the basic textures. I would like using RenderWorldLastEvent but I don't know how I can add the animation position and in front of the block texture.

Thank you for help me.

Posted

Hum, euh no. I fact I would like add this animation for all blocks had the property and no for juste one. It's for that I think to use RenderWorldLastEvent. Sorry for this misunderstanding. Can you show me an example?

Posted

Okay, I create a custom class and I stock with multi events some datas. I use NBTTagCompound for this and it work. Now I want add an animation in front of the texture of blocks when there are a custom property (NBT) . (In the tag, there are the blocks position, etc... with the custom property). The problem is I don't know how I can add this render. I think RenderWorldLastEvent can resolved that, but I'm not good for the render. Can you help me for add a position for the render or if I can use a better method?

Posted

What will this look like from a player’s perspective? Be detailed, currently it sounds like there’s better ways to do what you want.

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Posted

I think add runes can be interesting on the block. Maybe for the shapes, I can use a custom texture. You think there are a more simply solution? The deplacement can be in the diagonal in the up. A litle like the enchantment glint movement.

Posted
On 6/20/2019 at 9:56 PM, TheMinecraftBox said:

You think there are a more simply solution?

Yes. I still don’t understand what you’re trying to do, and don’t really know anything about it except that it involves runes.

On 6/20/2019 at 12:09 PM, Cadiboo said:

What will this look like from a player’s perspective? Be detailed

 

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Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

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Posted
23 hours ago, Cadiboo said:

Yes. I still don’t understand what you’re trying to do, and don’t really know anything about it except that it involves runes.

When the block has a custom property (in my custom file and placed in the world), for the visual, I would like to add an animation on the texture of the block. (Like the glint of enchantment: it's a render on the texture). The runes would be my custom texture on the block texture and there would be movement. The runes would be semi-transparent and move diagonally upwards. I hope I'm being clear.

Posted

If I understand correctly, you want to add a custom texture in front of the block texture like the destroy texture but you want to add movement to your custom texture. The runes are this texture... okay but where you have difficulties?

Posted
On 6/23/2019 at 7:10 PM, TheMinecraftBox said:

The runes would be semi-transparent and move diagonally upwards.

Would they be like the enchantment particles and move around outside the block, or is it just an animated texture?

 

If it’s just a texture, you can have your block have different models for different blockstates, and you can use .mcmeta to animate your texture (the way water and lava are animated)

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Posted
On 6/29/2019 at 4:36 PM, Sanyste said:

okay but where you have difficulties?

I don't know how to add a position in the world with a rendering.

 

20 hours ago, Cadiboo said:

Would they be like the enchantment particles and move around outside the block, or is it just an animated texture?

I prefer they be like the enchantment particles.

Posted

You can spawn particles in the Block#randomDisplayTick method. Look at BlockEnchantmentTable#randomDisplayTick, BlockLiquid#randomDisplayTick and BlockFurnace#randomDisplayTick.

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Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

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