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16 hours ago, diesieben07 said:
  • Mod IDs must be all lowercase.
  • Do not use @SideOnly.

Is your mod installed on the server?

Vanilly isn't the actual name of the mod, i changed it for sake of this forum post :) in my actual code the id is lowercase

 

my mod is supposed to be client-side only, it is aimed at improving vanilla gameplay even when playing on non-forge servers.

 

i have tried a lot of other approaches in the mean time but none get the events in the non-@mod-classes to fire, while the events in the (in this example)  Vanilly (main) class do fire.

 

edit:// i just had the thought that maybe ServerChatEvent is actually the wrong event and chat messages coming from the server are intercepted with ClientChatReceive?

Edited by 0xx06

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