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some mods can't load to my server


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ok so im trying to start a 1.12.2 server with spigot (1.12.2 ver) and forge 1.12.2-14.23.5.2768 (recommended 1.12 ver)(tried with the latest 1.12.2-14.23.5.2838 still not working) but some mods are not working properly

im trying to play with twilight forest mod latest ver for 1.12.2 but none of modded items work, they exist only when im not doing anything with them (not using/moving in my inventory, etc.) and thats kinda annoying cause everything works in singleplayer and even on server some of my mods are working properly (JEI, Hwyla) 

and so heres the debug 
 

Spoiler

[23:11:27] [main/INFO] [LaunchWrapper]: Loading tweak class name net.minecraftforge.fml.common.launcher.FMLServerTweaker
[23:11:27] [main/INFO] [LaunchWrapper]: Using primary tweak class name net.minecraftforge.fml.common.launcher.FMLServerTweaker
[23:11:27] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.common.launcher.FMLServerTweaker
[23:11:27] [main/DEBUG] [FML]: Injecting tracing printstreams for STDOUT/STDERR.
[23:11:27] [main/INFO] [FML]: Forge Mod Loader version 14.23.5.2768 for Minecraft 1.12.2 loading
[23:11:27] [main/INFO] [FML]: Java is Java HotSpot(TM) Client VM, version 1.8.0_211, running on Windows 10:x86:10.0, installed at C:\Program Files (x86)\Java\jre1.8.0_211
[23:11:27] [main/DEBUG] [FML]: Java classpath at launch is:
[23:11:27] [main/DEBUG] [FML]:     C:\Users\user\Desktop\1.12.2\forge-1.12.2-14.23.5.2768-universal.jar
[23:11:27] [main/DEBUG] [FML]: Java library path at launch is:
[23:11:27] [main/DEBUG] [FML]:     C:\Program Files (x86)\Java\jre1.8.0_211\bin
[23:11:27] [main/DEBUG] [FML]:     C:\WINDOWS\Sun\Java\bin
[23:11:27] [main/DEBUG] [FML]:     C:\WINDOWS\system32
[23:11:27] [main/DEBUG] [FML]:     C:\WINDOWS
[23:11:27] [main/DEBUG] [FML]:     C:\Program Files (x86)\Common Files\Oracle\Java\javapath
[23:11:27] [main/DEBUG] [FML]:     C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common
[23:11:27] [main/DEBUG] [FML]:     C:\WINDOWS\system32
[23:11:27] [main/DEBUG] [FML]:     C:\WINDOWS
[23:11:27] [main/DEBUG] [FML]:     C:\WINDOWS\System32\Wbem
[23:11:27] [main/DEBUG] [FML]:     C:\WINDOWS\System32\WindowsPowerShell\v1.0\
[23:11:27] [main/DEBUG] [FML]:     C:\WINDOWS\System32\OpenSSH\
[23:11:27] [main/DEBUG] [FML]:     C:\Users\user\AppData\Local\Microsoft\WindowsApps
[23:11:27] [main/DEBUG] [FML]:     C:\Program Files (x86)\Nmap
[23:11:27] [main/DEBUG] [FML]:     .
[23:11:27] [main/DEBUG] [FML]: Determined Minecraft Libraries Root: C:\Users\user\Desktop\1.12.2\libraries
[23:11:27] [main/DEBUG] [FML]: Enabling runtime deobfuscation
[23:11:27] [main/DEBUG] [FML]: Instantiating coremod class FMLCorePlugin
[23:11:27] [main/DEBUG] [FML]: Found signing certificates for coremod FMLCorePlugin (net.minecraftforge.fml.relauncher.FMLCorePlugin)
[23:11:27] [main/DEBUG] [FML]: Found certificate e3c3d50c7c986df74c645c0ac54639741c90a557
[23:11:27] [main/DEBUG] [FML]: Added access transformer class net.minecraftforge.fml.common.asm.transformers.AccessTransformer to enqueued access transformers
[23:11:27] [main/DEBUG] [FML]: Enqueued coremod FMLCorePlugin
[23:11:27] [main/DEBUG] [FML]: Instantiating coremod class FMLForgePlugin
[23:11:27] [main/DEBUG] [FML]: Found signing certificates for coremod FMLForgePlugin (net.minecraftforge.classloading.FMLForgePlugin)
[23:11:27] [main/DEBUG] [FML]: Found certificate e3c3d50c7c986df74c645c0ac54639741c90a557
[23:11:27] [main/DEBUG] [FML]: Enqueued coremod FMLForgePlugin
[23:11:27] [main/DEBUG] [FML]: All fundamental core mods are successfully located
[23:11:27] [main/DEBUG] [FML]: Discovering coremods
[23:11:27] [main/INFO] [FML]: Searching C:\Users\user\Desktop\1.12.2\.\mods for mods
[23:11:27] [main/INFO] [LaunchWrapper]: Loading tweak class name net.minecraftforge.fml.common.launcher.FMLInjectionAndSortingTweaker
[23:11:27] [main/INFO] [LaunchWrapper]: Loading tweak class name net.minecraftforge.fml.common.launcher.FMLDeobfTweaker
[23:11:27] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.common.launcher.FMLInjectionAndSortingTweaker
[23:11:27] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.common.launcher.FMLInjectionAndSortingTweaker
[23:11:27] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper
[23:11:27] [main/DEBUG] [FML]: Injecting coremod FMLCorePlugin \{net.minecraftforge.fml.relauncher.FMLCorePlugin\} class transformers
[23:11:27] [main/TRACE] [FML]: Registering transformer net.minecraftforge.fml.common.asm.transformers.SideTransformer
[23:11:27] [main/TRACE] [FML]: Registering transformer net.minecraftforge.fml.common.asm.transformers.EventSubscriptionTransformer
[23:11:27] [main/TRACE] [FML]: Registering transformer net.minecraftforge.fml.common.asm.transformers.EventSubscriberTransformer
[23:11:27] [main/TRACE] [FML]: Registering transformer net.minecraftforge.fml.common.asm.transformers.SoundEngineFixTransformer
[23:11:27] [main/DEBUG] [FML]: Injection complete
[23:11:27] [main/DEBUG] [FML]: Running coremod plugin for FMLCorePlugin \{net.minecraftforge.fml.relauncher.FMLCorePlugin\}
[23:11:27] [main/DEBUG] [FML]: Running coremod plugin FMLCorePlugin
[23:11:28] [main/DEBUG] [FML]: Read 1103 binary patches
[23:11:28] [main/DEBUG] [FML]: Loading deobfuscation resource /deobfuscation_data-1.12.2.lzma with 36083 records
[23:11:29] [main/INFO] [FML]: Found valid fingerprint for Minecraft Forge. Certificate fingerprint e3c3d50c7c986df74c645c0ac54639741c90a557
[23:11:29] [main/DEBUG] [FML]: Coremod plugin class FMLCorePlugin run successfully
[23:11:29] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper
[23:11:29] [main/DEBUG] [FML]: Injecting coremod FMLForgePlugin \{net.minecraftforge.classloading.FMLForgePlugin\} class transformers
[23:11:29] [main/DEBUG] [FML]: Injection complete
[23:11:29] [main/DEBUG] [FML]: Running coremod plugin for FMLForgePlugin \{net.minecraftforge.classloading.FMLForgePlugin\}
[23:11:29] [main/DEBUG] [FML]: Running coremod plugin FMLForgePlugin
[23:11:29] [main/DEBUG] [FML]: Coremod plugin class FMLForgePlugin run successfully
[23:11:29] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.common.launcher.FMLDeobfTweaker
[23:11:29] [main/DEBUG] [FML]: Loaded 213 rules from AccessTransformer config file forge_at.cfg
[23:11:29] [main/DEBUG] [FML]: Validating minecraft
[23:11:29] [main/DEBUG] [FML]: Minecraft validated, launching...
[23:11:29] [main/INFO] [LaunchWrapper]: Loading tweak class name net.minecraftforge.fml.common.launcher.TerminalTweaker
[23:11:29] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.common.launcher.TerminalTweaker
[23:11:29] [main/INFO] [LaunchWrapper]: Launching wrapped minecraft {net.minecraft.server.MinecraftServer}
[23:11:32] [main/DEBUG] [FML]: Creating vanilla freeze snapshot
[23:11:32] [main/DEBUG] [FML]: Vanilla freeze snapshot created
[23:11:32] [Server thread/INFO] [net.minecraft.server.dedicated.DedicatedServer]: Starting minecraft server version 1.12.2
[23:11:32] [Server thread/WARN] [net.minecraft.server.dedicated.DedicatedServer]: To start the server with more ram, launch it as "java -Xmx1024M -Xms1024M -jar minecraft_server.jar"
[23:11:32] [Server console handler/ERROR] [net.minecraft.server.dedicated.DedicatedServer]: Exception handling console input
java.io.IOException: Неверный дескриптор
    at java.io.FileInputStream.readBytes(Native Method) ~[?:1.8.0_211]
    at java.io.FileInputStream.read(Unknown Source) ~[?:1.8.0_211]
    at java.io.BufferedInputStream.read1(Unknown Source) ~[?:1.8.0_211]
    at java.io.BufferedInputStream.read(Unknown Source) ~[?:1.8.0_211]
    at sun.nio.cs.StreamDecoder.readBytes(Unknown Source) ~[?:1.8.0_211]
    at sun.nio.cs.StreamDecoder.implRead(Unknown Source) ~[?:1.8.0_211]
    at sun.nio.cs.StreamDecoder.read(Unknown Source) ~[?:1.8.0_211]
    at java.io.InputStreamReader.read(Unknown Source) ~[?:1.8.0_211]
    at java.io.BufferedReader.fill(Unknown Source) ~[?:1.8.0_211]
    at java.io.BufferedReader.readLine(Unknown Source) ~[?:1.8.0_211]
    at java.io.BufferedReader.readLine(Unknown Source) ~[?:1.8.0_211]
    at net.minecraft.server.dedicated.DedicatedServer$2.run(DedicatedServer.java:105) [nz$2.class:?]
[23:11:32] [Server thread/INFO] [FML]: MinecraftForge v14.23.5.2768 Initialized
[23:11:32] [Server thread/INFO] [FML]: Starts to replace vanilla recipe ingredients with ore ingredients.
[23:11:32] [Server thread/INFO] [FML]: Replaced 1036 ore ingredients
[23:11:33] [Server thread/DEBUG] [FML]: No config directory found, creating one: C:\Users\user\Desktop\1.12.2\config
[23:11:33] [Server thread/INFO] [FML]: Config directory created successfully
[23:11:33] [Server thread/DEBUG] [FML]: File C:\Users\user\Desktop\1.12.2\config\injectedDependencies.json not found. No dependencies injected
[23:11:33] [Server thread/DEBUG] [FML]: Building injected Mod Containers [net.minecraftforge.fml.common.FMLContainer, net.minecraftforge.common.ForgeModContainer]
[23:11:33] [Server thread/DEBUG] [FML]: Attempting to load mods contained in the minecraft jar file and associated classes
[23:11:33] [Server thread/DEBUG] [FML]: Minecraft is a file at C:\Users\user\Desktop\1.12.2\forge-1.12.2-14.23.5.2768-universal.jar, loading
[23:11:33] [Server thread/DEBUG] [FML]: Minecraft jar mods loaded successfully
[23:11:33] [Server thread/INFO] [FML]: Searching C:\Users\user\Desktop\1.12.2\.\mods for mods
[23:11:33] [Server thread/DEBUG] [FML]: Examining file forge-1.12.2-14.23.5.2768-universal.jar for potential mods
[23:11:33] [Server thread/DEBUG] [FML]: The mod container forge-1.12.2-14.23.5.2768-universal.jar appears to be missing an mcmod.info file
[23:11:33] [Server thread/INFO] [FML]: Forge Mod Loader has identified 4 mods to load
[23:11:33] [Server thread/TRACE] [FML]: Received a system property request ''
[23:11:33] [Server thread/TRACE] [FML]: System property request managing the state of 0 mods
[23:11:33] [Server thread/DEBUG] [FML]: After merging, found state information for 0 mods
[23:11:33] [Server thread/WARN] [FML]: Missing English translation for FML: assets/fml/lang/en_us.lang
[23:11:33] [Server thread/TRACE] [FML]: Verifying mod requirements are satisfied
[23:11:33] [Server thread/TRACE] [FML]: All mod requirements are satisfied
[23:11:33] [Server thread/TRACE] [FML]: Sorting mods into an ordered list
[23:11:33] [Server thread/TRACE] [FML]: Mod sorting completed successfully
[23:11:33] [Server thread/DEBUG] [FML]: Mod sorting data
[23:11:33] [Server thread/DEBUG] [FML]: No user mods found to sort
[23:11:33] [Server thread/DEBUG] [FML]: Loading @Config anotation data
[23:11:33] [Server thread/TRACE] [FML]: Sending event FMLConstructionEvent to mod minecraft
[23:11:33] [Server thread/TRACE] [FML]: Sent event FMLConstructionEvent to mod minecraft
[23:11:33] [Server thread/DEBUG] [FML]: Bar Step: Construction - Minecraft took 0,006s
[23:11:33] [Server thread/TRACE] [FML]: Sending event FMLConstructionEvent to mod mcp
[23:11:33] [Server thread/TRACE] [FML]: Sent event FMLConstructionEvent to mod mcp
[23:11:33] [Server thread/DEBUG] [FML]: Bar Step: Construction - Minecraft Coder Pack took 0,001s
[23:11:33] [Server thread/TRACE] [FML]: Sending event FMLConstructionEvent to mod FML
[23:11:33] [Server thread/TRACE] [FML]: Mod FML is using network checker : Invoking method checkModLists
[23:11:33] [Server thread/TRACE] [FML]: Testing mod FML to verify it accepts its own version in a remote connection
[23:11:33] [Server thread/TRACE] [FML]: The mod FML accepts its own version (8.0.99.99)
[23:11:33] [Server thread/INFO] [FML]: Attempting connection with missing mods [minecraft, mcp, FML, forge] at CLIENT
[23:11:33] [Server thread/INFO] [FML]: Attempting connection with missing mods [minecraft, mcp, FML, forge] at SERVER
[23:11:33] [Server thread/TRACE] [FML]: Sent event FMLConstructionEvent to mod FML
[23:11:33] [Server thread/DEBUG] [FML]: Bar Step: Construction - Forge Mod Loader took 0,231s
[23:11:33] [Server thread/TRACE] [FML]: Sending event FMLConstructionEvent to mod forge
[23:11:34] [Server thread/DEBUG] [forge]: Loading Vanilla annotations: sun.net.www.protocol.jar.JarURLConnection$JarURLInputStream@3bbe4d
[23:11:34] [Server thread/DEBUG] [forge]: Preloading CrashReport Classes
[23:11:34] [Server thread/DEBUG] [forge]:     net/minecraft/client/Minecraft$10
[23:11:34] [Server thread/DEBUG] [forge]:     net/minecraft/client/Minecraft$11
[23:11:34] [Server thread/DEBUG] [forge]:     net/minecraft/client/Minecraft$12
[23:11:34] [Server thread/DEBUG] [forge]:     net/minecraft/client/Minecraft$13
[23:11:34] [Server thread/DEBUG] [forge]:     net/minecraft/client/Minecraft$14
[23:11:34] [Server thread/DEBUG] [forge]:     net/minecraft/client/Minecraft$2
[23:11:34] [Server thread/DEBUG] [forge]:     net/minecraft/client/Minecraft$3
[23:11:34] [Server thread/DEBUG] [forge]:     net/minecraft/client/Minecraft$4
[23:11:34] [Server thread/DEBUG] [forge]:     net/minecraft/client/Minecraft$5
[23:11:34] [Server thread/DEBUG] [forge]:     net/minecraft/client/Minecraft$6
[23:11:34] [Server thread/DEBUG] [forge]:     net/minecraft/client/Minecraft$7
[23:11:34] [Server thread/DEBUG] [forge]:     net/minecraft/client/Minecraft$8
[23:11:34] [Server thread/DEBUG] [forge]:     net/minecraft/client/Minecraft$9
[23:11:34] [Server thread/DEBUG] [forge]:     net/minecraft/client/multiplayer/WorldClient$1
[23:11:34] [Server thread/DEBUG] [forge]:     net/minecraft/client/multiplayer/WorldClient$2
[23:11:34] [Server thread/DEBUG] [forge]:     net/minecraft/client/multiplayer/WorldClient$3
[23:11:34] [Server thread/DEBUG] [forge]:     net/minecraft/client/multiplayer/WorldClient$4
[23:11:34] [Server thread/DEBUG] [forge]:     net/minecraft/client/particle/ParticleManager$1
[23:11:34] [Server thread/DEBUG] [forge]:     net/minecraft/client/particle/ParticleManager$2
[23:11:34] [Server thread/DEBUG] [forge]:     net/minecraft/client/particle/ParticleManager$3
[23:11:34] [Server thread/DEBUG] [forge]:     net/minecraft/client/particle/ParticleManager$4
[23:11:34] [Server thread/DEBUG] [forge]:     net/minecraft/client/renderer/EntityRenderer$2
[23:11:34] [Server thread/DEBUG] [forge]:     net/minecraft/client/renderer/EntityRenderer$3
[23:11:34] [Server thread/DEBUG] [forge]:     net/minecraft/client/renderer/EntityRenderer$4
[23:11:34] [Server thread/DEBUG] [forge]:     net/minecraft/client/renderer/RenderGlobal$1
[23:11:34] [Server thread/DEBUG] [forge]:     net/minecraft/client/renderer/RenderItem$1
[23:11:34] [Server thread/DEBUG] [forge]:     net/minecraft/client/renderer/RenderItem$2
[23:11:34] [Server thread/DEBUG] [forge]:     net/minecraft/client/renderer/RenderItem$3
[23:11:34] [Server thread/DEBUG] [forge]:     net/minecraft/client/renderer/RenderItem$4
[23:11:34] [Server thread/DEBUG] [forge]:     net/minecraft/client/renderer/texture/TextureAtlasSprite$1
[23:11:34] [Server thread/DEBUG] [forge]:     net/minecraft/client/renderer/texture/TextureManager$1
[23:11:34] [Server thread/DEBUG] [forge]:     net/minecraft/client/renderer/texture/TextureMap$1
[23:11:34] [Server thread/DEBUG] [forge]:     net/minecraft/client/renderer/texture/TextureMap$2
[23:11:34] [Server thread/DEBUG] [forge]:     net/minecraft/client/renderer/texture/TextureMap$3
[23:11:34] [Server thread/DEBUG] [forge]:     net/minecraft/crash/CrashReport$1
[23:11:34] [Server thread/DEBUG] [forge]:     net/minecraft/crash/CrashReport$2
[23:11:34] [Server thread/DEBUG] [forge]:     net/minecraft/crash/CrashReport$3
[23:11:34] [Server thread/DEBUG] [forge]:     net/minecraft/crash/CrashReport$4
[23:11:34] [Server thread/DEBUG] [forge]:     net/minecraft/crash/CrashReport$5
[23:11:34] [Server thread/DEBUG] [forge]:     net/minecraft/crash/CrashReport$6
[23:11:34] [Server thread/DEBUG] [forge]:     net/minecraft/crash/CrashReport$7
[23:11:34] [Server thread/DEBUG] [forge]:     net/minecraft/crash/CrashReportCategory$1
[23:11:34] [Server thread/DEBUG] [forge]:     net/minecraft/crash/CrashReportCategory$2
[23:11:34] [Server thread/DEBUG] [forge]:     net/minecraft/crash/CrashReportCategory$3
[23:11:34] [Server thread/DEBUG] [forge]:     net/minecraft/crash/CrashReportCategory$4
[23:11:34] [Server thread/DEBUG] [forge]:     net/minecraft/crash/CrashReportCategory$5
[23:11:34] [Server thread/DEBUG] [forge]:     net/minecraft/entity/Entity$2
[23:11:34] [Server thread/DEBUG] [forge]:     net/minecraft/entity/Entity$3
[23:11:34] [Server thread/DEBUG] [forge]:     net/minecraft/entity/Entity$4
[23:11:34] [Server thread/DEBUG] [forge]:     net/minecraft/entity/Entity$5
[23:11:34] [Server thread/DEBUG] [forge]:     net/minecraft/entity/EntityTracker$1
[23:11:34] [Server thread/DEBUG] [forge]:     net/minecraft/entity/player/InventoryPlayer$1
[23:11:34] [Server thread/DEBUG] [forge]:     net/minecraft/nbt/NBTTagCompound$1
[23:11:34] [Server thread/DEBUG] [forge]:     net/minecraft/nbt/NBTTagCompound$2
[23:11:34] [Server thread/DEBUG] [forge]:     net/minecraft/network/NetHandlerPlayServer$3
[23:11:34] [Server thread/DEBUG] [forge]:     net/minecraft/network/NetworkSystem$6
[23:11:34] [Server thread/DEBUG] [forge]:     net/minecraft/server/MinecraftServer$2
[23:11:34] [Server thread/DEBUG] [forge]:     net/minecraft/server/MinecraftServer$3
[23:11:34] [Server thread/DEBUG] [forge]:     net/minecraft/server/dedicated/DedicatedServer$3
[23:11:34] [Server thread/DEBUG] [forge]:     net/minecraft/server/dedicated/DedicatedServer$4
[23:11:34] [Server thread/DEBUG] [forge]:     net/minecraft/server/integrated/IntegratedServer$1
[23:11:34] [Server thread/DEBUG] [forge]:     net/minecraft/server/integrated/IntegratedServer$2
[23:11:34] [Server thread/DEBUG] [forge]:     net/minecraft/tileentity/CommandBlockBaseLogic$1
[23:11:34] [Server thread/DEBUG] [forge]:     net/minecraft/tileentity/CommandBlockBaseLogic$2
[23:11:34] [Server thread/DEBUG] [forge]:     net/minecraft/tileentity/TileEntity$1
[23:11:34] [Server thread/DEBUG] [forge]:     net/minecraft/tileentity/TileEntity$2
[23:11:34] [Server thread/DEBUG] [forge]:     net/minecraft/tileentity/TileEntity$3
[23:11:34] [Server thread/DEBUG] [forge]:     net/minecraft/world/World$1
[23:11:34] [Server thread/DEBUG] [forge]:     net/minecraft/world/World$2
[23:11:34] [Server thread/DEBUG] [forge]:     net/minecraft/world/World$3
[23:11:34] [Server thread/DEBUG] [forge]:     net/minecraft/world/World$4
[23:11:34] [Server thread/DEBUG] [forge]:     net/minecraft/world/World$5
[23:11:34] [Server thread/DEBUG] [forge]:     net/minecraft/world/chunk/Chunk$1
[23:11:34] [Server thread/DEBUG] [forge]:     net/minecraft/world/gen/structure/MapGenStructure$1
[23:11:34] [Server thread/DEBUG] [forge]:     net/minecraft/world/gen/structure/MapGenStructure$2
[23:11:34] [Server thread/DEBUG] [forge]:     net/minecraft/world/gen/structure/MapGenStructure$3
[23:11:34] [Server thread/DEBUG] [forge]:     net/minecraft/world/storage/WorldInfo$10
[23:11:34] [Server thread/DEBUG] [forge]:     net/minecraft/world/storage/WorldInfo$2
[23:11:34] [Server thread/DEBUG] [forge]:     net/minecraft/world/storage/WorldInfo$3
[23:11:34] [Server thread/DEBUG] [forge]:     net/minecraft/world/storage/WorldInfo$4
[23:11:34] [Server thread/DEBUG] [forge]:     net/minecraft/world/storage/WorldInfo$5
[23:11:34] [Server thread/DEBUG] [forge]:     net/minecraft/world/storage/WorldInfo$6
[23:11:34] [Server thread/DEBUG] [forge]:     net/minecraft/world/storage/WorldInfo$7
[23:11:34] [Server thread/DEBUG] [forge]:     net/minecraft/world/storage/WorldInfo$8
[23:11:34] [Server thread/DEBUG] [forge]:     net/minecraft/world/storage/WorldInfo$9
[23:11:34] [Server thread/DEBUG] [forge]:     net/minecraftforge/common/util/TextTable
[23:11:34] [Server thread/DEBUG] [forge]:     net/minecraftforge/common/util/TextTable$Alignment
[23:11:34] [Server thread/DEBUG] [forge]:     net/minecraftforge/common/util/TextTable$Column
[23:11:34] [Server thread/DEBUG] [forge]:     net/minecraftforge/common/util/TextTable$Row
[23:11:34] [Server thread/DEBUG] [forge]:     net/minecraftforge/fml/client/SplashProgress$1
[23:11:34] [Server thread/DEBUG] [forge]:     net/minecraftforge/fml/client/SplashProgress$1
[23:11:34] [Server thread/DEBUG] [forge]:     net/minecraftforge/fml/common/FMLCommonHandler$1
[23:11:34] [Server thread/DEBUG] [forge]:     net/minecraftforge/fml/common/FMLCommonHandler$1
[23:11:34] [Server thread/DEBUG] [forge]:     net/minecraftforge/fml/common/ICrashCallable
[23:11:34] [Server thread/DEBUG] [forge]:     net/minecraftforge/fml/common/Loader$1
[23:11:34] [Server thread/DEBUG] [forge]:     net/minecraftforge/fml/common/Loader$1
[23:11:34] [Server thread/TRACE] [FML]: Mod forge is using network checker : No network checking performed
[23:11:34] [Server thread/TRACE] [FML]: Testing mod forge to verify it accepts its own version in a remote connection
[23:11:34] [Server thread/TRACE] [FML]: The mod forge accepts its own version (14.23.5.2768)
[23:11:34] [Server thread/DEBUG] [FML]: Attempting to inject @Config classes into forge for type INSTANCE
[23:11:34] [Server thread/TRACE] [FML]: Sent event FMLConstructionEvent to mod forge
[23:11:34] [Server thread/DEBUG] [FML]: Bar Step: Construction - Minecraft Forge took 0,235s
[23:11:34] [Server thread/DEBUG] [FML]: Bar Finished: Construction took 0,472s
[23:11:34] [Server thread/DEBUG] [FML]: Mod signature data
[23:11:34] [Server thread/DEBUG] [FML]:      Valid Signatures:
[23:11:34] [Server thread/DEBUG] [FML]:         (e3c3d50c7c986df74c645c0ac54639741c90a557) FML    (Forge Mod Loader    8.0.99.99)    forge-1.12.2-14.23.5.2768-universal.jar
[23:11:34] [Server thread/DEBUG] [FML]:         (e3c3d50c7c986df74c645c0ac54639741c90a557) forge    (Minecraft Forge    14.23.5.2768)    forge-1.12.2-14.23.5.2768-universal.jar
[23:11:34] [Server thread/DEBUG] [FML]:      Missing Signatures:
[23:11:34] [Server thread/DEBUG] [FML]:         minecraft    (Minecraft    1.12.2)    minecraft.jar
[23:11:34] [Server thread/DEBUG] [FML]:         mcp    (Minecraft Coder Pack    9.42)    minecraft.jar
[23:11:34] [Server thread/INFO] [FML]: Processing ObjectHolder annotations
[23:11:34] [Server thread/INFO] [FML]: Found 1169 ObjectHolder annotations
[23:11:34] [Server thread/INFO] [FML]: Identifying ItemStackHolder annotations
[23:11:34] [Server thread/INFO] [FML]: Found 0 ItemStackHolder annotations
[23:11:34] [Server thread/TRACE] [FML]: Sending event FMLPreInitializationEvent to mod minecraft
[23:11:34] [Server thread/TRACE] [FML]: Sent event FMLPreInitializationEvent to mod minecraft
[23:11:34] [Server thread/DEBUG] [FML]: Bar Step: PreInitialization - Minecraft took 0,000s
[23:11:34] [Server thread/TRACE] [FML]: Sending event FMLPreInitializationEvent to mod mcp
[23:11:34] [Server thread/TRACE] [FML]: Sent event FMLPreInitializationEvent to mod mcp
[23:11:34] [Server thread/DEBUG] [FML]: Bar Step: PreInitialization - Minecraft Coder Pack took 0,001s
[23:11:34] [Server thread/TRACE] [FML]: Sending event FMLPreInitializationEvent to mod FML
[23:11:34] [Server thread/TRACE] [FML]: Sent event FMLPreInitializationEvent to mod FML
[23:11:34] [Server thread/DEBUG] [FML]: Bar Step: PreInitialization - Forge Mod Loader took 0,001s
[23:11:34] [Server thread/TRACE] [FML]: Sending event FMLPreInitializationEvent to mod forge
[23:11:34] [Server thread/INFO] [FML]: Configured a dormant chunk cache size of 0
[23:11:34] [Server thread/TRACE] [FML]: Sent event FMLPreInitializationEvent to mod forge
[23:11:34] [Server thread/DEBUG] [FML]: Bar Step: PreInitialization - Minecraft Forge took 0,077s
[23:11:34] [Server thread/DEBUG] [FML]: Bar Finished: PreInitialization took 0,079s
[23:11:34] [Forge Version Check/INFO] [forge.VersionCheck]: [forge] Starting version check at http://files.minecraftforge.net/maven/net/minecraftforge/forge/promotions_slim.json
[23:11:34] [Server thread/INFO] [FML]: Applying holder lookups
[23:11:34] [Server thread/INFO] [FML]: Holder lookups applied
[23:11:34] [Server thread/INFO] [FML]: Applying holder lookups
[23:11:34] [Server thread/INFO] [FML]: Holder lookups applied
[23:11:34] [Server thread/INFO] [FML]: Applying holder lookups
[23:11:34] [Server thread/INFO] [FML]: Holder lookups applied
[23:11:34] [Server thread/INFO] [FML]: Applying holder lookups
[23:11:34] [Server thread/INFO] [FML]: Holder lookups applied
[23:11:34] [Server thread/INFO] [FML]: Injecting itemstacks
[23:11:34] [Server thread/INFO] [FML]: Itemstack injection complete
[23:11:34] [Server thread/INFO] [net.minecraft.server.dedicated.DedicatedServer]: Loading properties
[23:11:34] [Server thread/INFO] [net.minecraft.server.dedicated.DedicatedServer]: Default game type: SURVIVAL
[23:11:34] [Server thread/INFO] [net.minecraft.server.dedicated.DedicatedServer]: Generating keypair
[23:11:34] [Forge Version Check/DEBUG] [forge.VersionCheck]: [forge] Received version check data:
{
  "homepage": "http://files.minecraftforge.net/maven/net/minecraftforge/forge/",
  "promos": {
    "1.1-latest": "1.3.2.6",
    "1.10-latest": "12.18.0.2000",
    "1.10.2-latest": "12.18.3.2511",
    "1.10.2-recommended": "12.18.3.2185",
    "1.11-latest": "13.19.1.2199",
    "1.11-recommended": "13.19.1.2189",
    "1.11.2-latest": "13.20.1.2588",
    "1.11.2-recommended": "13.20.1.2386",
    "1.12-latest": "14.21.1.2443",
    "1.12-recommended": "14.21.1.2387",
    "1.12.1-latest": "14.22.1.2485",
    "1.12.1-recommended": "14.22.1.2478",
    "1.12.2-latest": "14.23.5.2838",
    "1.12.2-recommended": "14.23.5.2768",
    "1.13.2-latest": "25.0.219",
    "1.14.2-latest": "26.0.35",
    "1.5.2-latest": "7.8.1.738",
    "1.5.2-recommended": "7.8.1.737",
    "1.6.1-latest": "8.9.0.775",
    "1.6.2-latest": "9.10.1.871",
    "1.6.2-recommended": "9.10.1.871",
    "1.6.3-latest": "9.11.0.878",
    "1.6.4-latest": "9.11.1.1345",
    "1.6.4-recommended": "9.11.1.1345",
    "1.7.10-latest": "10.13.4.1614",
    "1.7.10-latest-1.7.10": "10.13.2.1343",
    "1.7.10-recommended": "10.13.4.1558",
    "1.7.2-latest": "10.12.2.1147",
    "1.7.2-recommended": "10.12.2.1121",
    "1.8-latest": "11.14.4.1577",
    "1.8-recommended": "11.14.4.1563",
    "1.8.8-latest": "11.15.0.1655",
    "1.8.9-latest": "11.15.1.2318",
    "1.8.9-recommended": "11.15.1.1722",
    "1.9-latest": "12.16.0.1942",
    "1.9-recommended": "12.16.1.1887",
    "1.9.4-latest": "12.17.0.2051",
    "1.9.4-recommended": "12.17.0.1976",
    "latest-1.7.10": "10.13.2.1343",
    "recommended": "14.23.5.2768"
  }
}
[23:11:34] [Forge Version Check/INFO] [forge.VersionCheck]: [forge] Found status: UP_TO_DATE Target: null
[23:11:34] [Server thread/INFO] [net.minecraft.server.dedicated.DedicatedServer]: Starting Minecraft server on *:25565
[23:11:34] [Server thread/INFO] [net.minecraft.network.NetworkSystem]: Using default channel type
[23:11:35] [Server thread/INFO] [FML]: Applying holder lookups
[23:11:35] [Server thread/INFO] [FML]: Holder lookups applied
[23:11:35] [Server thread/TRACE] [FML]: Sending event FMLInitializationEvent to mod minecraft
[23:11:35] [Server thread/TRACE] [FML]: Sent event FMLInitializationEvent to mod minecraft
[23:11:35] [Server thread/DEBUG] [FML]: Bar Step: Initialization - Minecraft took 0,001s
[23:11:35] [Server thread/TRACE] [FML]: Sending event FMLInitializationEvent to mod mcp
[23:11:35] [Server thread/TRACE] [FML]: Sent event FMLInitializationEvent to mod mcp
[23:11:35] [Server thread/DEBUG] [FML]: Bar Step: Initialization - Minecraft Coder Pack took 0,001s
[23:11:35] [Server thread/TRACE] [FML]: Sending event FMLInitializationEvent to mod FML
[23:11:35] [Server thread/TRACE] [FML]: Sent event FMLInitializationEvent to mod FML
[23:11:35] [Server thread/DEBUG] [FML]: Bar Step: Initialization - Forge Mod Loader took 0,003s
[23:11:35] [Server thread/TRACE] [FML]: Sending event FMLInitializationEvent to mod forge
[23:11:35] [Server thread/TRACE] [FML]: Sent event FMLInitializationEvent to mod forge
[23:11:35] [Server thread/DEBUG] [FML]: Bar Step: Initialization - Minecraft Forge took 0,000s
[23:11:35] [Server thread/DEBUG] [FML]: Bar Finished: Initialization took 0,005s
[23:11:35] [Server thread/TRACE] [FML]: Attempting to deliver 0 IMC messages to mod minecraft
[23:11:35] [Server thread/TRACE] [FML]: Sending event IMCEvent to mod minecraft
[23:11:35] [Server thread/TRACE] [FML]: Sent event IMCEvent to mod minecraft
[23:11:35] [Server thread/DEBUG] [FML]: Bar Step: InterModComms$IMC - Minecraft took 0,006s
[23:11:35] [Server thread/TRACE] [FML]: Attempting to deliver 0 IMC messages to mod mcp
[23:11:35] [Server thread/TRACE] [FML]: Sending event IMCEvent to mod mcp
[23:11:35] [Server thread/TRACE] [FML]: Sent event IMCEvent to mod mcp
[23:11:35] [Server thread/DEBUG] [FML]: Bar Step: InterModComms$IMC - Minecraft Coder Pack took 0,000s
[23:11:35] [Server thread/TRACE] [FML]: Attempting to deliver 0 IMC messages to mod FML
[23:11:35] [Server thread/TRACE] [FML]: Sending event IMCEvent to mod FML
[23:11:35] [Server thread/TRACE] [FML]: Sent event IMCEvent to mod FML
[23:11:35] [Server thread/DEBUG] [FML]: Bar Step: InterModComms$IMC - Forge Mod Loader took 0,000s
[23:11:35] [Server thread/TRACE] [FML]: Attempting to deliver 0 IMC messages to mod forge
[23:11:35] [Server thread/TRACE] [FML]: Sending event IMCEvent to mod forge
[23:11:35] [Server thread/TRACE] [FML]: Sent event IMCEvent to mod forge
[23:11:35] [Server thread/DEBUG] [FML]: Bar Step: InterModComms$IMC - Minecraft Forge took 0,000s
[23:11:35] [Server thread/DEBUG] [FML]: Bar Finished: InterModComms$IMC took 0,007s
[23:11:35] [Server thread/INFO] [FML]: Injecting itemstacks
[23:11:35] [Server thread/INFO] [FML]: Itemstack injection complete
[23:11:35] [Server thread/TRACE] [FML]: Sending event FMLPostInitializationEvent to mod minecraft
[23:11:35] [Server thread/TRACE] [FML]: Sent event FMLPostInitializationEvent to mod minecraft
[23:11:35] [Server thread/DEBUG] [FML]: Bar Step: PostInitialization - Minecraft took 0,000s
[23:11:35] [Server thread/TRACE] [FML]: Sending event FMLPostInitializationEvent to mod mcp
[23:11:35] [Server thread/TRACE] [FML]: Sent event FMLPostInitializationEvent to mod mcp
[23:11:35] [Server thread/DEBUG] [FML]: Bar Step: PostInitialization - Minecraft Coder Pack took 0,001s
[23:11:35] [Server thread/TRACE] [FML]: Sending event FMLPostInitializationEvent to mod FML
[23:11:35] [Server thread/TRACE] [FML]: Sent event FMLPostInitializationEvent to mod FML
[23:11:35] [Server thread/DEBUG] [FML]: Bar Step: PostInitialization - Forge Mod Loader took 0,000s
[23:11:35] [Server thread/TRACE] [FML]: Sending event FMLPostInitializationEvent to mod forge
[23:11:35] [Server thread/TRACE] [FML]: Sent event FMLPostInitializationEvent to mod forge
[23:11:35] [Server thread/DEBUG] [FML]: Bar Step: PostInitialization - Minecraft Forge took 0,023s
[23:11:35] [Server thread/DEBUG] [FML]: Bar Finished: PostInitialization took 0,025s
[23:11:35] [Server thread/TRACE] [FML]: Sending event FMLLoadCompleteEvent to mod minecraft
[23:11:35] [Server thread/TRACE] [FML]: Sent event FMLLoadCompleteEvent to mod minecraft
[23:11:35] [Server thread/DEBUG] [FML]: Bar Step: LoadComplete - Minecraft took 0,000s
[23:11:35] [Server thread/TRACE] [FML]: Sending event FMLLoadCompleteEvent to mod mcp
[23:11:35] [Server thread/TRACE] [FML]: Sent event FMLLoadCompleteEvent to mod mcp
[23:11:35] [Server thread/DEBUG] [FML]: Bar Step: LoadComplete - Minecraft Coder Pack took 0,000s
[23:11:35] [Server thread/TRACE] [FML]: Sending event FMLLoadCompleteEvent to mod FML
[23:11:35] [Server thread/TRACE] [FML]: Sent event FMLLoadCompleteEvent to mod FML
[23:11:35] [Server thread/DEBUG] [FML]: Bar Step: LoadComplete - Forge Mod Loader took 0,000s
[23:11:35] [Server thread/TRACE] [FML]: Sending event FMLLoadCompleteEvent to mod forge
[23:11:35] [Server thread/DEBUG] [FML]: Forge RecipeSorter Baking:
[23:11:35] [Server thread/DEBUG] [FML]:   16: RecipeEntry("Before", UNKNOWN, )
[23:11:35] [Server thread/DEBUG] [FML]:   15: RecipeEntry("minecraft:shaped", SHAPED, net.minecraft.item.crafting.ShapedRecipes) Before: minecraft:shapeless
[23:11:35] [Server thread/DEBUG] [FML]:   14: RecipeEntry("forge:shapedore", SHAPED, net.minecraftforge.oredict.ShapedOreRecipe) Before: minecraft:shapeless After: minecraft:shaped
[23:11:35] [Server thread/DEBUG] [FML]:   13: RecipeEntry("minecraft:mapextending", SHAPED, net.minecraft.item.crafting.RecipesMapExtending) Before: minecraft:shapeless After: minecraft:shaped
[23:11:35] [Server thread/DEBUG] [FML]:   12: RecipeEntry("minecraft:shapeless", SHAPELESS, net.minecraft.item.crafting.ShapelessRecipes) After: minecraft:shaped
[23:11:35] [Server thread/DEBUG] [FML]:   11: RecipeEntry("minecraft:repair", SHAPELESS, net.minecraft.item.crafting.RecipeRepairItem) After: minecraft:shapeless
[23:11:35] [Server thread/DEBUG] [FML]:   10: RecipeEntry("minecraft:shield_deco", SHAPELESS, net.minecraft.item.crafting.ShieldRecipes$Decoration) After: minecraft:shapeless
[23:11:35] [Server thread/DEBUG] [FML]:   9: RecipeEntry("minecraft:armordyes", SHAPELESS, net.minecraft.item.crafting.RecipesArmorDyes) After: minecraft:shapeless
[23:11:35] [Server thread/DEBUG] [FML]:   8: RecipeEntry("minecraft:fireworks", SHAPELESS, net.minecraft.item.crafting.RecipeFireworks) After: minecraft:shapeless
[23:11:35] [Server thread/DEBUG] [FML]:   7: RecipeEntry("minecraft:pattern_dupe", SHAPELESS, net.minecraft.item.crafting.RecipesBanners$RecipeDuplicatePattern) After: minecraft:shapeless
[23:11:35] [Server thread/DEBUG] [FML]:   6: RecipeEntry("minecraft:tippedarrow", SHAPELESS, net.minecraft.item.crafting.RecipeTippedArrow) After: minecraft:shapeless
[23:11:35] [Server thread/DEBUG] [FML]:   5: RecipeEntry("minecraft:mapcloning", SHAPELESS, net.minecraft.item.crafting.RecipesMapCloning) After: minecraft:shapeless
[23:11:35] [Server thread/DEBUG] [FML]:   4: RecipeEntry("forge:shapelessore", SHAPELESS, net.minecraftforge.oredict.ShapelessOreRecipe) After: minecraft:shapeless
[23:11:35] [Server thread/DEBUG] [FML]:   3: RecipeEntry("minecraft:pattern_add", SHAPELESS, net.minecraft.item.crafting.RecipesBanners$RecipeAddPattern) After: minecraft:shapeless
[23:11:35] [Server thread/DEBUG] [FML]:   2: RecipeEntry("minecraft:bookcloning", SHAPELESS, net.minecraft.item.crafting.RecipeBookCloning) After: minecraft:shapeless
[23:11:35] [Server thread/DEBUG] [FML]:   1: RecipeEntry("After", UNKNOWN, )
[23:11:35] [Server thread/DEBUG] [FML]: Sorting recipes
[23:11:35] [Server thread/TRACE] [FML]: Sent event FMLLoadCompleteEvent to mod forge
[23:11:35] [Server thread/DEBUG] [FML]: Bar Step: LoadComplete - Minecraft Forge took 0,018s
[23:11:35] [Server thread/DEBUG] [FML]: Bar Finished: LoadComplete took 0,019s
[23:11:35] [Server thread/DEBUG] [FML]: Freezing registries
[23:11:35] [Server thread/TRACE] [FML]: Sending event FMLModIdMappingEvent to mod minecraft
[23:11:35] [Server thread/TRACE] [FML]: Sent event FMLModIdMappingEvent to mod minecraft
[23:11:35] [Server thread/DEBUG] [FML]: Bar Step: ModIdMapping - Minecraft took 0,000s
[23:11:35] [Server thread/TRACE] [FML]: Sending event FMLModIdMappingEvent to mod mcp
[23:11:35] [Server thread/TRACE] [FML]: Sent event FMLModIdMappingEvent to mod mcp
[23:11:35] [Server thread/DEBUG] [FML]: Bar Step: ModIdMapping - Minecraft Coder Pack took 0,000s
[23:11:35] [Server thread/TRACE] [FML]: Sending event FMLModIdMappingEvent to mod FML
[23:11:35] [Server thread/TRACE] [FML]: Sent event FMLModIdMappingEvent to mod FML
[23:11:35] [Server thread/DEBUG] [FML]: Bar Step: ModIdMapping - Forge Mod Loader took 0,000s
[23:11:35] [Server thread/TRACE] [FML]: Sending event FMLModIdMappingEvent to mod forge
[23:11:35] [Server thread/TRACE] [FML]: Sent event FMLModIdMappingEvent to mod forge
[23:11:35] [Server thread/DEBUG] [FML]: Bar Step: ModIdMapping - Minecraft Forge took 0,029s
[23:11:35] [Server thread/DEBUG] [FML]: Bar Finished: ModIdMapping took 0,030s
[23:11:35] [Server thread/DEBUG] [FML]: All registries frozen
[23:11:35] [Server thread/INFO] [FML]: Forge Mod Loader has successfully loaded 4 mods
[23:11:35] [Server thread/TRACE] [FML]: Sending event FMLServerAboutToStartEvent to mod minecraft
[23:11:35] [Server thread/TRACE] [FML]: Sent event FMLServerAboutToStartEvent to mod minecraft
[23:11:35] [Server thread/DEBUG] [FML]: Bar Step: ServerAboutToStart - Minecraft took 0,000s
[23:11:35] [Server thread/TRACE] [FML]: Sending event FMLServerAboutToStartEvent to mod mcp
[23:11:35] [Server thread/TRACE] [FML]: Sent event FMLServerAboutToStartEvent to mod mcp
[23:11:35] [Server thread/DEBUG] [FML]: Bar Step: ServerAboutToStart - Minecraft Coder Pack took 0,000s
[23:11:35] [Server thread/TRACE] [FML]: Sending event FMLServerAboutToStartEvent to mod FML
[23:11:35] [Server thread/TRACE] [FML]: Sent event FMLServerAboutToStartEvent to mod FML
[23:11:35] [Server thread/DEBUG] [FML]: Bar Step: ServerAboutToStart - Forge Mod Loader took 0,000s
[23:11:35] [Server thread/TRACE] [FML]: Sending event FMLServerAboutToStartEvent to mod forge
[23:11:35] [Server thread/TRACE] [FML]: Sent event FMLServerAboutToStartEvent to mod forge
[23:11:35] [Server thread/DEBUG] [FML]: Bar Step: ServerAboutToStart - Minecraft Forge took 0,000s
[23:11:35] [Server thread/DEBUG] [FML]: Bar Finished: ServerAboutToStart took 0,001s
[23:11:35] [Server thread/INFO] [net.minecraft.server.dedicated.DedicatedServer]: Preparing level "world"
[23:11:36] [Server thread/INFO] [FML]: Loading dimension 0 (world) (net.minecraft.server.dedicated.DedicatedServer@154628)
[23:11:36] [Server thread/INFO] [net.minecraft.advancements.AdvancementList]: Loaded 488 advancements
[23:11:37] [Server thread/INFO] [FML]: Loading dimension -1 (world) (net.minecraft.server.dedicated.DedicatedServer@154628)
[23:11:37] [Server thread/INFO] [FML]: Loading dimension 1 (world) (net.minecraft.server.dedicated.DedicatedServer@154628)
[23:11:37] [Server thread/INFO] [net.minecraft.server.MinecraftServer]: Preparing start region for level 0
[23:11:38] [Server thread/INFO] [net.minecraft.server.MinecraftServer]: Preparing spawn area: 5%
[23:11:39] [Server thread/INFO] [net.minecraft.server.MinecraftServer]: Preparing spawn area: 10%
[23:11:40] [Server thread/INFO] [net.minecraft.server.MinecraftServer]: Preparing spawn area: 17%
[23:11:41] [Server thread/INFO] [net.minecraft.server.MinecraftServer]: Preparing spawn area: 22%
[23:11:42] [Server thread/INFO] [net.minecraft.server.MinecraftServer]: Preparing spawn area: 28%
[23:11:44] [Server thread/INFO] [net.minecraft.server.MinecraftServer]: Preparing spawn area: 34%
[23:11:45] [Server thread/INFO] [net.minecraft.server.MinecraftServer]: Preparing spawn area: 40%
[23:11:46] [Server thread/INFO] [net.minecraft.server.MinecraftServer]: Preparing spawn area: 47%
[23:11:47] [Server thread/INFO] [net.minecraft.server.MinecraftServer]: Preparing spawn area: 50%
[23:11:48] [Server thread/INFO] [net.minecraft.server.MinecraftServer]: Preparing spawn area: 54%
[23:11:49] [Server thread/INFO] [net.minecraft.server.MinecraftServer]: Preparing spawn area: 59%
[23:11:50] [Server thread/INFO] [net.minecraft.server.MinecraftServer]: Preparing spawn area: 64%
[23:11:51] [Server thread/INFO] [net.minecraft.server.MinecraftServer]: Preparing spawn area: 70%
[23:11:52] [Server thread/INFO] [net.minecraft.server.MinecraftServer]: Preparing spawn area: 76%
[23:11:53] [Server thread/INFO] [net.minecraft.server.MinecraftServer]: Preparing spawn area: 82%
[23:11:54] [Server thread/INFO] [net.minecraft.server.MinecraftServer]: Preparing spawn area: 88%
[23:11:55] [Server thread/INFO] [net.minecraft.server.MinecraftServer]: Preparing spawn area: 93%
[23:11:56] [Server thread/INFO] [net.minecraft.server.dedicated.DedicatedServer]: Done (21,254s)! For help, type "help" or "?"

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Did you install the mods on the server?

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

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Not according to the log you provided.

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

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Just now, DaemonUmbra said:

Not according to the log you provided.

its strange because like i said some mods are working 

also i dunno why, but i tried again several hours ago and now items from twilight forest can exist in my inventory only until im opening it, but when i try to open inventory/swap items/open chests/furnaces they just disappear

in creative mode, i can just grab them, but can't from JEI, it says that 

twilightforest:*item name* does not exist

its strange cause i've got textures and names of every item but they just doesn't work

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That sounds like you have the mods installed client-side but not server-side.

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

Link to comment
Share on other sites

Because they are client-only mods, they don't affect the world in any way

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

Link to comment
Share on other sites

You put them in the server's mods folder

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

Link to comment
Share on other sites

Please provide a screenshot showing your servers mods folder with the nav bar showing

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

Link to comment
Share on other sites

How are you starting the server?

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

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You're running a spigot server, not a Forge server.

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

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