Posted June 26, 20196 yr Hello, i created a Tile Entity with capabilities and i searched for the update() method, but there isn't even if i implemented ITickable interface. I found tick() and i think it does the same of update(). Then i tried to create a "machine style" Tile Entity, to process items, but i failed. How can I create a Machine Block with a Tile Entity based on Capabilities? Thank you. Edited June 26, 20196 yr by MisterGamer _
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