Posted June 26, 20196 yr I've seen loads of examples and looked at the documentation found here but I just can't figure out how to play a sound with this. To test with, I've tried the following: @SubscribeEvent public static void brokeBlock(BlockEvent.BreakEvent event) { double x = event.getPlayer().posX; double y = event.getPlayer().posY; double z = event.getPlayer().posZ; event.getWorld().playSound(null, x,y,z, SoundEvents.BLOCK_GLASS_BREAK, SoundCategory.PLAYERS, 1.0F, 1.0F); Which may not trigger on both sides, and if not, how would I go about triggering this on both sides? My final goal is having the extinguish sound effect play with certain conditions, but for now I would be happy just getting any sound to play... Thank you in advance! EDIT: Apparently the above works, somehow the changes just didn't make it into the game, until after I restarted... Edited June 27, 20196 yr by Angercraft
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