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Posted (edited)

I've seen loads of examples and looked at the documentation found here but I just can't figure out how to play a sound with this.

 

To test with, I've tried the following:

@SubscribeEvent
    public static void brokeBlock(BlockEvent.BreakEvent event) {
        double x = event.getPlayer().posX;
        double y = event.getPlayer().posY;
        double z = event.getPlayer().posZ;
        event.getWorld().playSound(null, x,y,z, SoundEvents.BLOCK_GLASS_BREAK, SoundCategory.PLAYERS, 1.0F, 1.0F);

Which may not trigger on both sides, and if not, how would I go about triggering this on both sides?

 

My final goal is having the extinguish sound effect play with certain conditions, but for now I would be happy just getting any sound to play...

 

Thank you in advance!

 

EDIT:

 

Apparently the above works, somehow the changes just didn't make it into the game, until after I restarted...

Edited by Angercraft

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