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Problem with updateEntity()


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As for


when I place a new block it is updating even after destroying the block

This snippet should resolve the issue

if(worldObj.getBlockID(xCoord,yCoord,zCoord)!= YourBlock.blockID)


To resolve issues with TileEntity not being save, first:


override hasTileEntity in BlockChainReactive (return true)


and put


GameRegistry.registerTileEntity(TileEntityChainReactiveRock.class, "TileEntityChainReactiveRock"); 


int Your mod load method.


Does this work?

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I added the snippet and it's working.


I also overrided the method (registration I already had :)) but blocks still don't update after loading a world. I have to place them again to start them counting.


Do you have any ideas?


Anyway, thanks a lot ;-)

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