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My transparent entity renders fire terribly


MSpace-Dev

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Hey all,

 

So I have made a transparent entity by overriding the doRender() method. However, this has made the fire render terribly. Is there any workarounds for this? Here is the code I am using to make the mob transparent.

@Override
public void doRender(AbstractSkeleton entity, double x, double y, double z, float entityYaw, float partialTicks)
{
  GlStateManager.pushMatrix();
  GlStateManager.enableAlpha();
  GlStateManager.enableBlend();
  GlStateManager.color(1.0F, 1.0F, 1.0F, 0.4F);

  super.doRender(entity, x, y, z, entityYaw, partialTicks);

  GlStateManager.color(1.0F, 1.0F, 1.0F, 1F);
  GlStateManager.disableAlpha();
  GlStateManager.disableBlend();
  GlStateManager.popMatrix();
}

 

java_2019-07-04_05-33-57.thumb.png.be1472e5b1665f70d89527e458f0db89.png

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Hmm, so looked into this a bit more. Didn't really find much. However, if there was a way that I could control how the fire renders separately to the mob, that'd be nice. Unable to find something like that though. How deep would I have to go to resolve an issue like this?

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On 7/4/2019 at 1:37 PM, MSpace-Dev said:

GlStateManager.enableBlend();

I would render the entity and then render the fire separately

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