Posted July 4, 20196 yr What is the best way to make an item that can have custom unique traits/properties assigned to it when the item is created. For example when the item spawns in the world it has arbitrary properties such as size and value. Not entirely sure how it all works with ItemStacks. Edited July 4, 20196 yr by Ellbelly
July 4, 20196 yr Author Okay thanks, I think I have a better understanding now after researching those, are there certain instances that you would recommend using a capability over NBT?
July 4, 20196 yr NBT is for saving stuff to/ reading stuff from disk (and also unfortunately for transferring item stack data over the network - horrible design). Capabilities are for dealing with data at runtime. Capabilities usually get saved to NBT when the game shuts down, and are usually read from them when they are created. NBT is about the data in files, Capabilities are about the data at runtime. Because of this you almost always want to use Capabilities About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)
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