Jump to content

Bow Problem


Recommended Posts

Hi, it's me again, I've been adding some things to my first mod including bows and the problem is that when i have a simple registericon method in class, i.e:

public void updateIcons(IconRegister iconRegister)
         iconIndex = iconRegister.registerIcon(myModName+":"+"myCustomBow");

it works filne (except for the pull animation), but when i implement updateIcons from ItemBow, it says

[WARNING] [Minecraft-Client] TextureManager.createTexture called for file textures/items/myCustomBow.png, but that file does not exist. Ignoring.

The filename is still the same and it didn't change location, so i'm starting to worry about my understanding of that method... If anyone could help i would be graceful, thanks a lot in advance :)


P.S. forgot to put the implementation in here

public void updateIcons(IconRegister par1IconRegister) {


Link to comment
Share on other sites

The method itself looks fine. It will search for myCustomBow.png in the following folder structure:


mcp/src/mods/myModName/textures/items/myCustomBow.png - if You already have a folder structure like so,

You probably just have a typo somewhere in Your code.


One thing I'm not sure: are You changing vanillla ItemBow code?

Link to comment
Share on other sites

Nope, i'm not changing it, sometimes overriding (updateIcons method mostly, just to use a fixed icon), but not changing a bit :). Starting to look for typo :).



The thing is, that in the basic item updateIcons method i'm using the same filename as in the array method, but in the singled icon method (i'm overusing this word a bit right now xD) it works, spellchecked few times.



Ok, at last fount the seed of the problem, but still don't know how to fix it, when i'm registrering iconIndex  it works, but when it's an Array it doesn't (even thou i'm calling a native method working for vanilla bow, i even tried to make that bow just by using vanilla ItemBow class it didn't work, and the warning remained the same).



Now that i wrote that, i realized i made many useless classes unless i add an +* system that will use the same icon for axe etc on different upgrades... Decided to give up on bows for now and rewrite whole code, because i made some noobish error that i'm ashamed of now xD. Thanks for Your attention ;) i do appreciate that.



Code was revised, but the pull_0 etc won't load, the names are fixed, so are the textures. nothing overrides iconupdate etc.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Create New...

Important Information

By using this site, you agree to our Terms of Use.