Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

[1.12.2] handleUpdateTag never called


Recommended Posts



I've overridden these two methods(according to TileEntity docs?

  public NBTTagCompound getUpdateTag() {
  NBTTagCompound compound = new NBTTagCompound();


  return compound;

  public void handleUpdateTag(NBTTagCompound compound) {


The problem is, the first method is called and returns correct compound but the second is never ever called :/

I'm trying to sync the data on world's load. Reloading the world, flying beyond render distance, nothing helps.


Any help appreciated!


Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Create New...

Important Information

By using this site, you agree to our Privacy Policy.