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  • MrJake

MrJake

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  • Content Count

    28
  • Joined

    July 21, 2018
  • Last visited

    February 8

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1 Neutral

About MrJake

  • Rank
    Tree Puncher

Converted

  • Gender
    Male
  • URL
    https://github.com/MrJake222
  • Location
    Poland
  • Personal Text
    Wanna see my Stargate mod? Here you are: The AUNIS Mod.

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  1. MrJake

    Rendering code not running (Render box problem?)

    MrJake replied to MrJake's topic in Modder Support

    After 2 years I found a solution in the Beacon code. Here, If someone would still need it(Override it on a SpecialRenderer): public boolean isGlobalRenderer(TileEntityBeacon te) { return true; }
    • April 10, 2020
    • 8 replies
  2. MrJake

    [1.12.2] noClassDefFound with Optional.Interface

    MrJake replied to MrJake's topic in Modder Support

    Sorry, I've updated my master branch. https://github.com/MrJake222/AUNIS/blob/98f04c1373c63c6f15bd69aa259c14c9d7eed478/src/main/java/mrjake/aunis/tileentity/StargateBaseTile.java
    • July 20, 2019
    • 2 replies
  3. MrJake started following [1.12.2] noClassDefFound with Optional.Interface July 20, 2019
  4. MrJake

    [1.12.2] noClassDefFound with Optional.Interface

    MrJake posted a topic in Modder Support

    Hi, I'm trying to make my mod OpenComputers-compatible, but only as a soft-dependency. But the game keeps crashing when I try to place the block with this TileEntity: https://github.com/MrJake222/AUNIS/blob/master/src/main/java/mrjake/aunis/tileentity/StargateBaseTile.java What am I doing wrong here? EDIT: Crash: https://pastebin.com/qkcYTeri
    • July 20, 2019
    • 2 replies
  5. MrJake

    [1.12.2] handleUpdateTag never called

    MrJake replied to MrJake's topic in Modder Support

    ~ Wiki. I missed that, sorry.
    • July 11, 2019
    • 2 replies
  6. MrJake

    java.lang.NoClassDefFoundError: net/minecraft/client/renderer/block/model/IBakedModel [1.12.2]

    MrJake replied to Apolly007's topic in Modder Support

    You cannot reference client code from common code(i.e. loaded from both sides). You need to use proxies. Show your code.
    • July 11, 2019
    • 3 replies
  7. MrJake MrJake changed their profile photo July 11, 2019
  8. MrJake

    [1.12.2] handleUpdateTag never called

    MrJake posted a topic in Modder Support

    Hi, I've overridden these two methods(according to TileEntity docs? @Override public NBTTagCompound getUpdateTag() { NBTTagCompound compound = new NBTTagCompound(); getStargateRendererState().toNBT(compound); getUpgradeRendererState().toNBT(compound); return compound; } @Override public void handleUpdateTag(NBTTagCompound compound) { getRendererState().fromNBT(compound); getUpgradeRendererState().fromNBT(compound); } The problem is, the first method is called and returns correct compound but the second is never ever called I'm trying to sync the data on world's load. Reloading the world, flying beyond render distance, nothing helps. Any help appreciated!
    • July 11, 2019
    • 2 replies
  9. MrJake

    [1.12.2] Render player's hand in firstperson

    MrJake posted a topic in Modder Support

    Hi, I want to achieve effect simillar to holding a map. I want to know how to enable player's hand rendering. I've only stumbled across old threads about it... Any help appreciated
    • June 22, 2019
    • 1 reply
  10. MrJake

    [1.12.2] Blockless fluid universal bucket missing texture

    MrJake posted a topic in Modder Support

    Hi, I'm trying to add blockless fluid to my mod. I don't want for it to be placeable in world. Since "canPlaceInWorld" is final, the only way to do it will be not registering a block for it. But then, the texture in machines and buckets go missing... Do I need a blockstate or what? Do I need to load the textures somehow? Please help. Log doesn't show any errors... https://gist.github.com/MrJake222/79f71576c151d4fe6ea7d508f0712390
    • May 8, 2019
    • 1 reply
  11. MrJake

    [1.12.2] NoSuchMethodError: Block.getTranslationKey()

    MrJake replied to MrJake's topic in Modder Support

    So I did a little digging and updated the mappings to the last stable for 1.12 from http://export.mcpbot.bspk.rs and it works! My build.gradle now(fragment): Thanks for suggestions!
    • May 8, 2019
    • 6 replies
  12. MrJake

    [1.12.2] NoSuchMethodError: Block.getTranslationKey()

    MrJake replied to MrJake's topic in Modder Support

    Here you are: https://gist.github.com/MrJake222/01ff760421b2d2d07831736508e6d9a7 Also attached full latest.log.
    • May 8, 2019
    • 6 replies
  13. MrJake

    [1.12.2] NoSuchMethodError: Block.getTranslationKey()

    MrJake replied to MrJake's topic in Modder Support

    I guess these map obfuscated names to their human-readable form. Frankly, I haven't heard of them so, default?
    • May 8, 2019
    • 6 replies
  14. MrJake

    [1.12.2] NoSuchMethodError: Block.getTranslationKey()

    MrJake posted a topic in Modder Support

    Hi, I'm trying to get latest Mekanism API to work, but I cannot cope with this exception... https://github.com/mekanism/Mekanism/blob/1.12/src/main/java/mekanism/api/util/BlockInfo.java Older versions of this API use getUnlocalizedName() in this place. I found out that this is 1.13 thing(getTranslationKey) but I'm not sure how standalone Mekanism works then... Am I missing something or implementing APIs wrong? Same method, older API works perfectly...
    • May 8, 2019
    • 6 replies
  15. MrJake

    Why forge instantiates client-side packet handlers in dedicated server environment?

    MrJake replied to MrJake's topic in Modder Support

    Yes, It kind of made sense to me, after thinking a bit longer. References also matter... I'm trying to find a reasonable solution. Why not use @SideOnly after all? I have an interface to synchronize my Tileentity states(and opening GUIs) setup like this: @Override @SideOnly(Side.CLIENT) public void setState(EnumStateType stateType, State state) { switch (stateType) { case GUI_STATE: openGui = new RingsGUI(pos, (RingsGuiState) state); Minecraft.getMinecraft().displayGuiScreen(openGui); break; default: break; } }
    • April 30, 2019
    • 10 replies
  16. MrJake

    Why forge instantiates client-side packet handlers in dedicated server environment?

    MrJake replied to MrJake's topic in Modder Support

    Nice explanation, thanks. I'll probably stick to the simple channel.
    • April 28, 2019
    • 10 replies
  17. MrJake

    Why forge instantiates client-side packet handlers in dedicated server environment?

    MrJake replied to MrJake's topic in Modder Support

    So, what's the diffrence between these two? Are there some docs regarding EventDrivenChannel?
    • April 28, 2019
    • 10 replies
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