Jump to content

Recommended Posts

Posted

I'm trying to create something similar to a snowball, egg, ender pearl, etc. So far, everything works - I can throw the item, a custom entity is spawned, it deals damage on contact w/ enemies - but I can't for the life of me figure out how to make the thrown item render. I've tried looking through the source code, and while I'm pretty sure I need to use RenderSnowball somehow, I can't figure out how to actually register the renderer.

Any help would be appreciated!

Posted

Call RenderingRegistry.registerEntityRenderingHandler(Entity___.class, Entity___Renderer::new); in the ModelRegistry event

https://gist.github.com/Cadiboo/3f5cdb785affc069af2fa5fdf2d70358#file-clienteventsubscriber-java-L69

About Me

Spoiler

My Discord - Cadiboo#8887

My WebsiteCadiboo.github.io

My ModsCadiboo.github.io/projects

My TutorialsCadiboo.github.io/tutorials

Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org

Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)

Posted (edited)

Unfortunately, that didn't seem to work. Here's the code I have for my ModelRegistry

package info.sciman.scistuff.client;

//imports removed for brevity

@Mod.EventBusSubscriber(value=Side.CLIENT,modid= SciStuffMod.MODID)
public class ModelRegistrationHandler {

    @SubscribeEvent
    public static void onRegisterModelsEvent(ModelRegistryEvent event) {

        registerEntityRenderers();

    }

    /*private static void registerModel(Item item, int meta) {
        ModelLoader.setCustomModelResourceLocation(item, meta, new ModelResourceLocation(item.getRegistryName(), "inventory"));
    }*/

    private static void registerEntityRenderers() {

        RenderingRegistry.registerEntityRenderingHandler(EntityBrickThrowable.class, new RenderSnowball(Minecraft.getMinecraft().getRenderManager(),ModItems.BrickThrowable,Minecraft.getMinecraft().getRenderItem()));

    }

}

 

And my main mod class

package info.sciman.scistuff;

//imports removed for brevity

@Mod(modid=SciStuffMod.MODID, name=SciStuffMod.NAME, version=SciStuffMod.VERSION,acceptedMinecraftVersions = SciStuffMod.MC_VERSION)
public class SciStuffMod {

    //Define mod properties
    public static final String MODID = "scistuff";
    public static final String NAME = "SciStuff";
    public static final String VERSION = "0.0.0";
    public static final String MC_VERSION = "[1.12.2]";

    public static final Logger LOGGER = LogManager.getLogger(SciStuffMod.MODID);

    @Mod.Instance
    public static SciStuffMod instance;

    //Eventhandlers
    @Mod.EventHandler
    public void preInit(FMLPreInitializationEvent event) {

    }

    @Mod.EventHandler
    public void init(FMLInitializationEvent event) {
        EntityRegister.registerEntities();
    }

    @Mod.EventHandler
    public void postInit(FMLPostInitializationEvent event) {

    }

}

 

Do I have to call a method in the main class to get the ModelRegistry to work, or something?

 

Edited by Sciman101
Posted
1 hour ago, Sciman101 said:

that didn't seem to work

Does the code get called? Are you passing the parameters that you want into the RenderSnowball constructor?

 

1 hour ago, Sciman101 said:

Do I have to call a method in the main class to get the ModelRegistry to work

No.

About Me

Spoiler

My Discord - Cadiboo#8887

My WebsiteCadiboo.github.io

My ModsCadiboo.github.io/projects

My TutorialsCadiboo.github.io/tutorials

Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org

Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.