Posted July 12, 20196 yr I'm trying to create something similar to a snowball, egg, ender pearl, etc. So far, everything works - I can throw the item, a custom entity is spawned, it deals damage on contact w/ enemies - but I can't for the life of me figure out how to make the thrown item render. I've tried looking through the source code, and while I'm pretty sure I need to use RenderSnowball somehow, I can't figure out how to actually register the renderer. Any help would be appreciated!
July 12, 20196 yr Call RenderingRegistry.registerEntityRenderingHandler(Entity___.class, Entity___Renderer::new); in the ModelRegistry event https://gist.github.com/Cadiboo/3f5cdb785affc069af2fa5fdf2d70358#file-clienteventsubscriber-java-L69 About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)
July 12, 20196 yr Author Unfortunately, that didn't seem to work. Here's the code I have for my ModelRegistry package info.sciman.scistuff.client; //imports removed for brevity @Mod.EventBusSubscriber(value=Side.CLIENT,modid= SciStuffMod.MODID) public class ModelRegistrationHandler { @SubscribeEvent public static void onRegisterModelsEvent(ModelRegistryEvent event) { registerEntityRenderers(); } /*private static void registerModel(Item item, int meta) { ModelLoader.setCustomModelResourceLocation(item, meta, new ModelResourceLocation(item.getRegistryName(), "inventory")); }*/ private static void registerEntityRenderers() { RenderingRegistry.registerEntityRenderingHandler(EntityBrickThrowable.class, new RenderSnowball(Minecraft.getMinecraft().getRenderManager(),ModItems.BrickThrowable,Minecraft.getMinecraft().getRenderItem())); } } And my main mod class package info.sciman.scistuff; //imports removed for brevity @Mod(modid=SciStuffMod.MODID, name=SciStuffMod.NAME, version=SciStuffMod.VERSION,acceptedMinecraftVersions = SciStuffMod.MC_VERSION) public class SciStuffMod { //Define mod properties public static final String MODID = "scistuff"; public static final String NAME = "SciStuff"; public static final String VERSION = "0.0.0"; public static final String MC_VERSION = "[1.12.2]"; public static final Logger LOGGER = LogManager.getLogger(SciStuffMod.MODID); @Mod.Instance public static SciStuffMod instance; //Eventhandlers @Mod.EventHandler public void preInit(FMLPreInitializationEvent event) { } @Mod.EventHandler public void init(FMLInitializationEvent event) { EntityRegister.registerEntities(); } @Mod.EventHandler public void postInit(FMLPostInitializationEvent event) { } } Do I have to call a method in the main class to get the ModelRegistry to work, or something? Edited July 12, 20196 yr by Sciman101
July 12, 20196 yr 1 hour ago, Sciman101 said: that didn't seem to work Does the code get called? Are you passing the parameters that you want into the RenderSnowball constructor? 1 hour ago, Sciman101 said: Do I have to call a method in the main class to get the ModelRegistry to work No. About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)
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