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Posted

I'm trying to create something similar to a snowball, egg, ender pearl, etc. So far, everything works - I can throw the item, a custom entity is spawned, it deals damage on contact w/ enemies - but I can't for the life of me figure out how to make the thrown item render. I've tried looking through the source code, and while I'm pretty sure I need to use RenderSnowball somehow, I can't figure out how to actually register the renderer.

Any help would be appreciated!

Posted

Call RenderingRegistry.registerEntityRenderingHandler(Entity___.class, Entity___Renderer::new); in the ModelRegistry event

https://gist.github.com/Cadiboo/3f5cdb785affc069af2fa5fdf2d70358#file-clienteventsubscriber-java-L69

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Posted (edited)

Unfortunately, that didn't seem to work. Here's the code I have for my ModelRegistry

package info.sciman.scistuff.client;

//imports removed for brevity

@Mod.EventBusSubscriber(value=Side.CLIENT,modid= SciStuffMod.MODID)
public class ModelRegistrationHandler {

    @SubscribeEvent
    public static void onRegisterModelsEvent(ModelRegistryEvent event) {

        registerEntityRenderers();

    }

    /*private static void registerModel(Item item, int meta) {
        ModelLoader.setCustomModelResourceLocation(item, meta, new ModelResourceLocation(item.getRegistryName(), "inventory"));
    }*/

    private static void registerEntityRenderers() {

        RenderingRegistry.registerEntityRenderingHandler(EntityBrickThrowable.class, new RenderSnowball(Minecraft.getMinecraft().getRenderManager(),ModItems.BrickThrowable,Minecraft.getMinecraft().getRenderItem()));

    }

}

 

And my main mod class

package info.sciman.scistuff;

//imports removed for brevity

@Mod(modid=SciStuffMod.MODID, name=SciStuffMod.NAME, version=SciStuffMod.VERSION,acceptedMinecraftVersions = SciStuffMod.MC_VERSION)
public class SciStuffMod {

    //Define mod properties
    public static final String MODID = "scistuff";
    public static final String NAME = "SciStuff";
    public static final String VERSION = "0.0.0";
    public static final String MC_VERSION = "[1.12.2]";

    public static final Logger LOGGER = LogManager.getLogger(SciStuffMod.MODID);

    @Mod.Instance
    public static SciStuffMod instance;

    //Eventhandlers
    @Mod.EventHandler
    public void preInit(FMLPreInitializationEvent event) {

    }

    @Mod.EventHandler
    public void init(FMLInitializationEvent event) {
        EntityRegister.registerEntities();
    }

    @Mod.EventHandler
    public void postInit(FMLPostInitializationEvent event) {

    }

}

 

Do I have to call a method in the main class to get the ModelRegistry to work, or something?

 

Edited by Sciman101
Posted
1 hour ago, Sciman101 said:

that didn't seem to work

Does the code get called? Are you passing the parameters that you want into the RenderSnowball constructor?

 

1 hour ago, Sciman101 said:

Do I have to call a method in the main class to get the ModelRegistry to work

No.

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My Discord - Cadiboo#8887

My WebsiteCadiboo.github.io

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When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

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