Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

[1.14] [SOLVED] problem with custom armor model


Valtiel
 Share

Recommended Posts

I don’t think that much else changed. What problems are you having?

About Me

Spoiler

My Discord - Cadiboo#8887

My WebsiteCadiboo.github.io

My ModsCadiboo.github.io/projects

My TutorialsCadiboo.github.io/tutorials

Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org

Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)

Link to comment
Share on other sites

I guess the most changes are Namechanges anyway (Class and function name changes).

For example

- ModelRenderer renamed to RendererModel

- Methodes like haskey (in some color method or something) to contains or something, etc.

- There are maybe one or two package changes as well, but there aren't that much of changes.

 

 

Edited by Okmeis
Link to comment
Share on other sites

7 hours ago, Cadiboo said:

I don’t think that much else changed. What problems are you having?

 

 

my model armor is not rendered, I think the biggest change is armor class:

 

1.7.10 to 1.13.2 

 

public ModelBiped getArmorModel (EntityLivingBase entityLiving, ItemStack itemStack, EntityEquipmentSlot armorSlot,    ModelBiped defaultModel)
    {
        
        ModelBiped armorModel = ClientProxy.armorModels.get(this);
        ///////////////////////////////////////////////////////////////////////////////////////////////////////////////

 

1.14 

modelbiped change by "BipedModel <LivingEntity>"   

EntityLivingBase  change by  LivingEntity

 

 

public BipedModel<LivingEntity> getArmorModel (LivingEntity entityLiving, ItemStack itemStack, EquipmentSlotType armorSlot,    BipedModel defaultModel)
    {
        
        BipedModel<LivingEntity> armorModel = ClientProxy.armorModels.get(this);

 

 

 

 


        

 

Link to comment
Share on other sites

Try something like this in your ArmorItem Class:
 

 @SuppressWarnings("unchecked")
    @Nullable
    @Override
    public <A extends BipedModel<?>> A getArmorModel(LivingEntity entityLiving, ItemStack itemStack, EquipmentSlotType armorSlot, A _default) {
                YourModelObject model = new YourModelObject();
                model.bipedHeadwear.showModel = armorSlot == EquipmentSlotType.HEAD;

                model.isChild = _default.isChild;
                model.isSneak = _default.isSneak;
                model.isSitting = _default.isSitting;
                model.rightArmPose = _default.rightArmPose;
                model.leftArmPose = _default.leftArmPose;

                return (A) model;
    }

    @Nullable
    @Override
    public String getArmorTexture(ItemStack stack, Entity entity, EquipmentSlotType slot, String type) {
        return "yourmodid:textures/models/armor/yourtexturename.png";
    }

 

Does it work?

Edited by Okmeis
Link to comment
Share on other sites

2 hours ago, Okmeis said:

Try something like this in your ArmorItem Class:
 


 @SuppressWarnings("unchecked")
    @Nullable
    @Override
    public <A extends BipedModel<?>> A getArmorModel(LivingEntity entityLiving, ItemStack itemStack, EquipmentSlotType armorSlot, A _default) {
                YourModelObject model = new YourModelObject();
                model.bipedHeadwear.showModel = armorSlot == EquipmentSlotType.HEAD;

                model.isChild = _default.isChild;
                model.isSneak = _default.isSneak;
                model.isSitting = _default.isSitting;
                model.rightArmPose = _default.rightArmPose;
                model.leftArmPose = _default.leftArmPose;

                return (A) model;
    }

    @Nullable
    @Override
    public String getArmorTexture(ItemStack stack, Entity entity, EquipmentSlotType slot, String type) {
        return "yourmodid:textures/models/armor/yourtexturename.png";
    }

 

Does it work?

 

it works.

 

2019-07-13_13_49_07.png.dc9a249224d18e7c27875c3d61237262.png

 

 

I leave this code in case someone needs it

 

 @SuppressWarnings("unchecked")
    @Nullable
    @Override
    public <A extends BipedModel<?>> A getArmorModel(LivingEntity entityLiving, ItemStack itemStack, EquipmentSlotType armorSlot, A _default) {
        GirlArmorModel girl_armor = new GirlArmorModel(1F);
        
        
        
        girl_armor.field_78116_c.showModel = armorSlot == EquipmentSlotType.HEAD;
        girl_armor.bipedHeadwear.showModel = armorSlot == EquipmentSlotType.HEAD;
        girl_armor.field_78115_e.showModel = (armorSlot == EquipmentSlotType.CHEST)
                || (armorSlot == EquipmentSlotType.CHEST);
        girl_armor.bipedRightArm.showModel = armorSlot == EquipmentSlotType.CHEST;
        girl_armor.bipedLeftArm.showModel = armorSlot == EquipmentSlotType.CHEST;
        girl_armor.bipedRightLeg.showModel = (armorSlot == EquipmentSlotType.LEGS)
                || (armorSlot == EquipmentSlotType.FEET);
        girl_armor.bipedLeftLeg.showModel = (armorSlot == EquipmentSlotType.LEGS)
                || (armorSlot == EquipmentSlotType.FEET);

        girl_armor.isChild = _default.isChild;
        girl_armor.isSneak = _default.isSneak;
        girl_armor.isSitting = _default.isSitting;
        girl_armor.rightArmPose = _default.rightArmPose;
        girl_armor.leftArmPose = _default.leftArmPose;

                return (A) girl_armor;
    }
}
        
    


 

changes

 

ModelBiped               BipedModel<LivingEntity>

ModelRenderer        RendererModel

bipedBody                 field_78115_e

bipedHead                field_78116_c

Link to comment
Share on other sites

  • Valtiel changed the title to [1.14] [SOLVED] problem with custom armor model
2 hours ago, Valtiel said:

bipedBody                 field_78115_e

bipedHead                field_78116_c

These haven't changed, you're just on old mappings

About Me

Spoiler

My Discord - Cadiboo#8887

My WebsiteCadiboo.github.io

My ModsCadiboo.github.io/projects

My TutorialsCadiboo.github.io/tutorials

Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org

Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)

Link to comment
Share on other sites

  • 5 months later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share



×
×
  • Create New...

Important Information

By using this site, you agree to our Privacy Policy.