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Posted

Hi. I'm having a little trouble with the setBlockToAir method in the World class. I am trying to set a TNT block to air but it doesn't remove it properly and if I walk into the position where the block existed, it glitches my player. It doesn't output any errors in console and it says that the block has been removed whenever I print out the block at that location though it reappears whenever I relog. How can I fix this?

Posted

This is my code.

 

@EventBusSubscriber
public class TNTDefusalHandler
{
	@SubscribeEvent
	public static void onLivingUpdate(LivingUpdateEvent event)
	{
		Entity entity = event.getEntityLiving();
		World world = event.getEntityLiving().getEntityWorld();
		BlockPos pos = new BlockPos(entity.getPosition().getX(), entity.getPosition().getY() - 1, entity.getPosition().getZ());
							
		if (world.getBlockState(pos).getBlock() == Blocks.TNT)
		{
			world.setBlockToAir(pos);
		}
	}
}

 

Posted
17 minutes ago, ReshiramRocks12 said:

I fixed the problem by moving the code into a PlayerTickEvent. Thank you for your help.

 

Wut?

 

There is nothing wrong with your current event subscriber except that it also triggers on the client. Add a simple if check to fix the problem.

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    • Online forums in general seem to be declining in popularity imo. There’s still value here for certain types of content, such as written tutorials and blog posts which would otherwise get lost in the chat history fairly quickly on Discord. Also for those that prefer the forums format ofc. But for faster support related topics, I agree that the Discord is probably your best bet at the moment. The speed of responses is also down to the ratio of volunteers - the player support forum still seems pretty active, but the coding ones much less so. Once you’re feeling more confident in your modding skills, be the change you want to see
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