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[1.12.2] IModel for Item Rendering


stepsword

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I'm trying to merge two (potentially vanilla) textures  at runtime based on the NBT of an item and have it display as the icon and in the player's hands. Surprisingly I have a decent idea from one of my other items on how to get vanilla textures so I don't think I need help with that part. But the IModel is a bit confusing.  

 

Where is the appropriate place to merge the textures? Based on other mods' uses of bake() in IModel, it seems like that method is primarily for switching out textures. Is the right place to do the merging in ItemOverrideList.handleItemState()? I was planning to cache these textures and pass the location into bake(). Is there a better place to do the merging?

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