Jump to content

Recommended Posts

Posted (edited)

Hello

I watched this video: https://www.youtube.com/watch?v=QdPNRv-yT3E&list=PLiDUvCGH5WEUcxyUKxHpQpDuinaiNp3it&index=12

And updated my modding workspace to version 1.14.3 just like he says, how to do it.

But now i get no option to run it a client...

Can you tell me, what went wrong, and how to fix it?

 

My actual repository:

https://github.com/Drachenbauer/AngryBirdsMod

Edited by Drachenbauer
Posted

What steps did you follow? If you're using Eclipse, did you run genEclipseRuns?

About Me

Spoiler

My Discord - Cadiboo#8887

My WebsiteCadiboo.github.io

My ModsCadiboo.github.io/projects

My TutorialsCadiboo.github.io/tutorials

Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org

Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)

Posted (edited)

I use eclipse and I followed every step in the video until the modidication of mods.toml.

Than he updated stuff in the java classes.

But I don´t have all of this, because I don´t need all stuff from his previous tutorials.

So I only updated, what I have, too.

 

If i try to run it as server, it starts with:

"2019-07-14 11:51:38,276 main WARN Disabling terminal, you're running in an unsupported environment."

and than runs alot of text through the console and terminates without starting a game-window.

There are no error-messages in the text.

 

I don´t know, how to put the whoole console-text here.

It says, that´s too long.

 

I also tryed to run it, using my RunClient.bat.

That runs text through a black dos-like window, but also doesn´t open a MineCraft-game-window.

 

now i can run it with my RunClient.bat.. but there is no matching way to run it directly out of eclipse...

Edited by Drachenbauer
Posted
12 hours ago, Drachenbauer said:

now i can run it with my RunClient.bat.. but there is no matching way to run it directly out of eclipse...

Don’t run it this way. Did you run the gradlew genEclipseRuns task? What do you mean by “there is no option to run it”?

About Me

Spoiler

My Discord - Cadiboo#8887

My WebsiteCadiboo.github.io

My ModsCadiboo.github.io/projects

My TutorialsCadiboo.github.io/tutorials

Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org

Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)

Posted

The run-configuration "Run Client" was just deep in a list of other run-configurations of other projects i worked on.

So it was out of the rightclick-list of the run-button, that can contain up to 8 ron-configurations.

But now i have it back in the list and all is fine now.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • I have a custom 3d model which works perfectly. BUT I want it to be held diffrently on the players hand when the item is being used. My JSON file under assets/examplemod/items looks like this: { "model": { "type": "minecraft:condition", "on_false": { "type": "minecraft:model", "model": "examplemod:item/example_item" }, "on_true": { "type": "minecraft:model", "model": "examplemod:item/example_item_using" }, "property": "minecraft:using_item" } }   This works fine until the item is used. The correct model will be displayed but with a full black texture instead of the actuall texture. Any idea why? (I want to use the exact same texture for both items, because their model is the same just diffrent displays on firstperson_righthand and firstperson_lefthand). The models JSON's are fully blockbench files inlcuding the elements, display, textures with texture_size.   Also is this the correct way to do it? Because it feels so dumb to change the exact same model just for a diffrent right- and lefthand view.   (fyi: ItemUseAnimation is BLOCK for this item)
    • I just backed up my world then tried to create new mod with currently equipped mod but with new world still made same error. Sooo I think it's not world error. also It's working fine on singleplayer. + but it made some another weird error with new world
    • Maybe the file is too large - you can upload the log file via Mediafire
    • Create a new instance and start with Embeddium + Oculus Then add new mods one by one or in groups The "IncompatibleClassChangeError: class net.coderbot.iris.gui.option.ShadowDistanceOption" often appears in connection with an incompatible mod
    • I hosted forge modded server using feather client I was able to join without any issues yesterday, but today after I tested my shader on my single world then tried to join the world but it made error meassage. (I also changed server.properties's render settings, but I reverted it as same as yesterday) So I removed my shader and removed optifine on server and on my mod file then it made this error: Internal Exception: io.netty.handler.codec.DecoderException: net.minecraft.ResourceLocationException: Non [a-z0-9/-1 character in path of location: inecraft:ask_server\u0012\u0001\uFFFD\n\u0007targets\u001D\u0001\u0014minecraft:ask_server\u0012\u0002\uFFFD\n\uFFFD\n\u0002id!\u0014minecraft:ask_server\u0002 \u0001\uFFFD\n\u0006target\u0006\u0001\u0002\u0001\uFFFD\n\ttarget My server/client is 1.20.1 forge. And I got 34 mods total, it was working pretty fine yesterday (I did not add/remove any mods before it started happening) I hope it's not about my worlds, it's been quite long since using this world I'm not native english speaker so there may be grammar issue! Thank you for reading!
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.