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[SOLVED]1.13.2 Custom armour texture incorrectly applied


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In 1.13.2 armour textures seem to be fixed at "64, 32". Or some ratio of that. My armour texture is "128, 128" so the game is looking for the chest plate texture, for example, at (32, 64) instead of (16, 16). It completely ignores any numbers that I pass over or try to set in the model file.

 I can't fit my armour texture into a 64 by 32, but I think think it is possible to have more than two textures associated with an armour.

But is it possible to overcome the above problem?

Edited by salvestrom
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