Posted July 15, 20196 yr Hi there! I'm trying to get into modding (gave it a go a couple years ago but gave up). I remember back then there was a Gui class that would be extended to draw your own custom HUD elements. Looking for this class now, I can't seem to find it or a class that sounds like an obvious replacement. I can't seem to find any recent tutorials going over this. Following older tutorials, it would look something like this: public class TestHUD extends Gui { private static final List<RenderGameOverlayEvent.ElementType> skip = Arrays.asList( RenderGameOverlayEvent.ElementType.HEALTH, RenderGameOverlayEvent.ElementType.FOOD, RenderGameOverlayEvent.ElementType.HOTBAR ); public TestHUD() { MinecraftForge.EVENT_BUS.register(this); } @SubscribeEvent public void onRender(RenderGameOverlayEvent.Pre event){ if(skip.contains(event.getType())){ event.setCanceled(true); } if(event.getType() == RenderGameOverlayEvent.ElementType.TEXT){ //Apparently the TEXT 'layer' provides the best result for rendering custom things. //Perhaps it's the last layer to get rendered? Or first? Minecraft mc = Minecraft.getInstance(); mc.getRenderManager().textureManager.bindTexture(new ResourceLocation("")); drawTextureModalRect(x, y, 0, 0, width, height); } } } Here, I'm simply trying to cancel the rendering of the health bar, food bar and hotbar (both the health and food bars don't render, as intended - however, the hotbar still renders). Then I would want to draw my custom HUD on the screen and this is where I'm having an issue finding which class I need to extend. If you can offer any advice or guidance, I'd greatly appreciate it! Thanks!
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.