Posted July 17, 20196 yr Hello, I am trying to create a machine block that has a gui, and have so far managed to create everything, except it seems to have a glitch with it. I can open the GUI just fine, but when I do the GUI's slots are scaled much larger than my container's and it doesn't align with them. The texture I am using is a small modification of the furnace texture, so it should work fine. Here I'll attach the code for my container and GUI, as well as the texture and a screenshot of my game. Spoiler private static final ResourceLocation TEXTURES = new ResourceLocation(Data.MODID + ":textures/gui/extractor.png"); private final InventoryPlayer player; private final TileEntityExtractor tileentity; public extractorGUI(InventoryPlayer p, TileEntityExtractor t) { super(new extractorContainer(p, t)); player = p; tileentity = t; xSize = 256; ySize = 256; // TODO Auto-generated constructor stub } @Override protected void drawGuiContainerBackgroundLayer(float partialTicks, int mouseX, int mouseY) { // TODO Auto-generated method stub String name = this.tileentity.getGuiName(); this.fontRenderer.drawString(name, this.xSize/2-this.fontRenderer.getStringWidth(name)/2, 8, 4210752); this.fontRenderer.drawString(this.player.getDisplayName().getUnformattedText(), 22, this.ySize-26+2, 4210752); } @Override protected void drawGuiContainerForegroundLayer(int mouseX, int mouseY) { // TODO Auto-generated method stub GlStateManager.color(1.0f, 1.0f, 1.0f); this.mc.getTextureManager().bindTexture(TEXTURES); int marginHorizontal = (width - xSize) / 2; int marginVertical = (height - ySize) / 2; System.out.println(xSize); drawTexturedModalRect(marginHorizontal-100, marginVertical, 0, 0, xSize, ySize); } Spoiler private final TileEntityExtractor tileentity; public extractorContainer(InventoryPlayer player, TileEntityExtractor t) { tileentity = t; this.addSlotToContainer(new Slot(tileentity, 0, 71, 68)); this.addSlotToContainer(new Slot(tileentity, 1, 201, 68)); this.addSlotToContainer(new Slot(tileentity, 2, 258, 68)); for( int y = 0; y < 3; y++) { for(int x = 0; x < 9; x++) { this.addSlotToContainer(new Slot(player, x+y*9+9, 8+x*18, (84+y*18)+48)); } } for(int i = 0; i < 9; i++) { this.addSlotToContainer(new Slot(player, i, 8+i*18, 142+48)); } } @Override public boolean canInteractWith(EntityPlayer playerIn) { // TODO Auto-generated method stub return true; } @Override public void addListener(IContainerListener l) { super.addListener(l); l.sendAllWindowProperties(this, tileentity); } Edited July 17, 20196 yr by PintsizedSix40
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