Posted July 18, 20196 yr So I have an a tileentity, that sends some sequence to the client, because it must be showed in the world via TESR. But I don't want someone can access field which contains that sequence, because it will be cheating to know it not by your mind. I looked at FMLSecurityManager, and it doesn't allow to apply custom manager. So is there a way to protect some important data in specific class from reflection and asm? Edited July 18, 20196 yr by TimeConqueror
July 18, 20196 yr Author Because I want that player reproduces the sequence without stuff that can hook and remember it.
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