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Posted

So the HarvestCheck event isn't called for tools. Neither is HarvestDropsEvent, if the harvest is unsuccessful. Are there any events which are fired by tools? I want to make a single wooden pickaxe able to harvest Diamond, for example, based on the pickaxe's NBT, without modifying every wooden pickaxe in the game.

Posted (edited)

If anyone cares, I think I will go the route of checking harvest levels in the BlockBreak event and then spawn the drops from getDrops() myself, if the harvest would have been unsucessful. A little hack-y but it does the job I guess

Edited by stepsword

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