Jump to content

Recommended Posts

Posted (edited)

So basically I want to create an entity that has a custom value in his NBT (the custom value is a string).

But I have no idea of how to write a new value or how to read it !

Can someone help me please ?

 

My code so far with my entity

Spoiler

package fr.uiytt.playershop.Entity;


import java.util.List;
import java.util.UUID;

import fr.uiytt.playershop.Main;
import net.minecraft.entity.EntityCreature;
import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.entity.ai.EntityAISwimming;
import net.minecraft.entity.ai.EntityAIWatchClosest;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.SoundEvents;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.DamageSource;
import net.minecraft.util.SoundEvent;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.text.ITextComponent;
import net.minecraft.util.text.Style;
import net.minecraft.util.text.TextComponentString;
import net.minecraft.world.World;

public class PlayerShop extends EntityCreature {

	private boolean shopopen = false;
	
	
	public PlayerShop(World worldIn) {
		super(worldIn);
		setupAI();
	}
	@Override
	public float getBlockPathWeight(BlockPos pos)
    {
        return 0.1F;
    }
	
	@Override
	protected void applyEntityAttributes() {
		super.applyEntityAttributes();
		this.getEntityAttribute(SharedMonsterAttributes.MOVEMENT_SPEED).setBaseValue(0.5D);
		this.getEntityAttribute(SharedMonsterAttributes.KNOCKBACK_RESISTANCE).setBaseValue(1.0D);
		this.getEntityAttribute(SharedMonsterAttributes.FOLLOW_RANGE).setBaseValue(16.0D);
	}

	@Override
	public boolean isAIDisabled() {
		return false;
	}
	
	
	
	protected void setupAI() {
		clearAITasks();
		this.tasks.addTask(0,new EntityAISwimming(this));
		this.tasks.addTask(1,new EntityAIShopWander(this));
		this.tasks.addTask(2,new EntityAIWatchClosest(this, EntityPlayer.class, 10.0F));
	}
	
	protected void clearAITasks() {
		this.tasks.taskEntries.clear();
		this.targetTasks.taskEntries.clear();
	}
    
	
	@Override
	public boolean attackEntityFrom(DamageSource dmsource, float dmg) {
		if(this.getIsInvulnerable()) {
			return false;
		}
		
		if(!(dmsource.getTrueSource() instanceof EntityPlayer)) {
			return false;
		}else {
			EntityPlayer player = (EntityPlayer)dmsource.getTrueSource();
			if(player.capabilities.isCreativeMode) {
				
				this.damageEntity(dmsource, dmg);
				this.playHurtSound(dmsource);
				this.performHurtAnimation();
				return true;
			}
				
		}
		return false;
		
	}
	
	
	protected SoundEvent getHurtSound(DamageSource damageSourceIn)
    {
        return SoundEvents.ENTITY_VILLAGER_HURT;
    }

    protected SoundEvent getDeathSound()
    {
        return SoundEvents.ENTITY_VILLAGER_DEATH;
    }

	
	public boolean isShopopen() {
		return shopopen;
	}
	public void setShopopen(boolean shopopen) {
		this.shopopen = shopopen;
	}

}

 

 

Edited by uiytt

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Hello, I have this same problem. Did you manage to find a solution? Any help would be appreciated. Thanks.
    • log: https://mclo.gs/QJg3wYX as stated in the title, my game freezes upon loading into the server after i used a far-away waystone in it. The modpack i'm using is better minecraft V18. Issue only comes up in this specific server, singleplayer and other servers are A-okay. i've already experimented with removing possible culprits like modernfix and various others to no effect. i've also attempted a full reinstall of the modpack profile. Issue occurs shortly after the 'cancel' button dissapears on the 'loading world' section of the loading screen.   thanks in advance.
    • You would have better results asking a more specific question. What have you done? What exactly do you need help with? Please also read the FAQ regarding posting logs.
    • Hi, this is my second post with the same content as no one answered this and it's been a long time since I made the last post, I want to make a client-only mod, everything is ok, but when I use shaders, none of the textures rendered in RenderLevelStageEvent nor the crow entity model are rendered, I want them to be visible, because it's a horror themed mod I've already tried it with different shaders, but it didn't work with any of them and I really want to add support for shaders Here is how i render the crow model in the CrowEntityRenderer<CrowEntity>, by the time i use this method, i know is not the right method but i don't think this is the cause of the problem, the renderType i'm using is entityCutout @Override public void render(CrowEntity p_entity, float entityYaw, float partialTick, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight) { super.render(p_entity, entityYaw, partialTick, poseStack, bufferSource, packedLight); ClientEventHandler.getClient().crow.renderToBuffer(poseStack, bufferSource.getBuffer(ClientEventHandler.getClient().crow .renderType(TEXTURE)), packedLight, OverlayTexture.NO_OVERLAY, Utils.rgb(255, 255, 255)); } Here renderLevelStage @Override public void renderWorld(RenderLevelStageEvent e) { horrorEvents.draw(e); } Here is how i render every event public void draw(RenderLevelStageEvent e) { for (HorrorEvent event : currentHorrorEvents) { event.tick(e.getPartialTick()); event.draw(e); } } Here is how i render the crow model on the event @Override public void draw(RenderLevelStageEvent e) { if(e.getStage() == RenderLevelStageEvent.Stage.AFTER_ENTITIES) { float arcProgress = getArcProgress(0.25f); int alpha = (int) Mth.lerp(arcProgress, 0, 255); int packedLight = LevelRenderer.getLightColor(Minecraft.getInstance().level, blockPos); VertexConsumer builder = ClientEventHandler.bufferSource.getBuffer(crow); Crow<CreepyBirdHorrorEvent> model = ClientEventHandler .getClient().crow; model.setupAnim(this); RenderHelper.renderModelInWorld(model, position, offset, e.getCamera(), e.getPoseStack(), builder, packedLight, OverlayTexture.NO_OVERLAY, alpha); builder = ClientEventHandler.bufferSource.getBuffer(eyes); RenderHelper.renderModelInWorld(model, position, offset, e.getCamera(), e.getPoseStack(), builder, 15728880, OverlayTexture.NO_OVERLAY, alpha); } } How i render the model public static void renderModelInWorld(Model model, Vector3f pos, Vector3f offset, Camera camera, PoseStack matrix, VertexConsumer builder, int light, int overlay, int alpha) { matrix.pushPose(); Vec3 cameraPos = camera.getPosition(); double finalX = pos.x - cameraPos.x + offset.x; double finalY = pos.y - cameraPos.y + offset.y; double finalZ = pos.z - cameraPos.z + offset.z; matrix.pushPose(); matrix.translate(finalX, finalY, finalZ); matrix.mulPose(Axis.XP.rotationDegrees(180f)); model.renderToBuffer(matrix, builder, light, overlay, Utils .rgba(255, 255, 255, alpha)); matrix.popPose(); matrix.popPose(); } Thanks in advance
  • Topics

  • Who's Online (See full list)

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.