Jump to content
View in the app

A better way to browse. Learn more.

Forge Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Featured Replies

Posted

I'm trying to program entities using .obj files but I cant seem to figure out how to go about rendering them. I was basing my render code on the ones used for vanilla mobs. I tried using the the OBJLoader to load the model but the entities just load in as white boxes. I read somewhere about baking the model but I couldn't figure out how to obtain the Function<ResourceLocation, TextureAtlasSprite> as it is a protected static. Can somone explain what I should do?

 

Render file:

Spoiler

public class RenderBaneling extends RenderLiving<EntityBaneling> {
	
	public static final ResourceLocation place = new ResourceLocation(Reference.MOD_ID + ":textures/entity/baneling_diffuse.png");

	public RenderBaneling(RenderManager manager) throws Exception {
		super(manager, (ModelBase) OBJLoader.INSTANCE.loadModel(new ResourceLocation(Reference.MOD_ID + ":models/entity/Baneling1.obj")), 0.5F);
		
		

		
	}
	
	
	protected ResourceLocation getEntityTexture(EntityBaneling entity) {
		return place;
	}
	
	protected void applyRotations(EntityBaneling entityLiving, float p_77043_2_, float rotationYaw, float partialTicks)
    {
        super.applyRotations(entityLiving, p_77043_2_, rotationYaw, partialTicks);
    }
	

	
	

}

 

Experimental Model (with baking???)

Spoiler


public class ModelBaneling implements IModel {
	public ModelBaneling() {
		
		
	}

	@Override
	public IBakedModel bake(IModelState state, VertexFormat format,
			Function<ResourceLocation, TextureAtlasSprite> bakedTextureGetter) {
		try {
			IModel model = OBJLoader.INSTANCE.loadModel(new ResourceLocation(Reference.MOD_ID + ":models/entity/Baneling1.obj"));
			state = model.getDefaultState();
			format = new VertexFormat();
			ResourceLocation texture = new ResourceLocation(Reference.MOD_ID + ":textures/entity/baneling_diffuse.png");
			BanelingSprite sprite = BanelingSprite.makeAtlasSprite(texture);
			bakedTextureGetter = new Function<ResourceLocation, TextureAtlasSprite>() {

				@Override
				public TextureAtlasSprite apply(ResourceLocation t) {
					return sprite;
				}
				
			};
			
			IBakedModel bmodel = model.bake(state, format, bakedTextureGetter);
			return bmodel;
			
			
	
			
			
		} catch (Exception e) {
			e.printStackTrace();
			return null;
		}
		
	}

}

 

 

 

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

Important Information

By using this site, you agree to our Terms of Use.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.