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Posted

Hi there, I'm Moonbad.

 

How does one implement a custom variable that can have different values throughout different instances of the same item?

I created a Class called ItemAbsorber that increases it's "Charge" variable over time, but all instances of this item have the same "Charge", as if they where one.

How do I make Minecraft understand that each item has it's own "Charge"?

 

EDIT (1): Messing with the item's durability does not seem to solve the issue.

Edited by Doctor Moonbad

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