Doctor Moonbad Posted July 23, 2019 Posted July 23, 2019 (edited) Hi there, I'm Moonbad. How does one implement a custom variable that can have different values throughout different instances of the same item? I created a Class called ItemAbsorber that increases it's "Charge" variable over time, but all instances of this item have the same "Charge", as if they where one. How do I make Minecraft understand that each item has it's own "Charge"? EDIT (1): Messing with the item's durability does not seem to solve the issue. Edited July 23, 2019 by Doctor Moonbad Quote
Doctor Moonbad Posted July 23, 2019 Author Posted July 23, 2019 3 hours ago, diesieben07 said: You can use the stack metadata ("damage value") for simple things. The modern approach is to use capabilities. I see. Thank you Reality Controller! Quote
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