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1.13.2 Registering Potion ? [Solved]


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I tried, but i probably mist something important. i feel it is as obvious as the nose in the middle of the face ! but i can't say what i forgot ...


Here are my lines :



    public void registerPotionEffect(RegistryEvent.Register<Potion> event) {
             paralizing_effect = new CEPotion(modid + ":paralizing_effect", false, 14738176, 0, 0)
            .registerPotionAttributeModifier(SharedMonsterAttributes.MOVEMENT_SPEED, MathHelper.getRandomUUID()
            .toString(), -1.0D, 2).registerPotionAttributeModifier(SharedMonsterAttributes.FOLLOW_RANGE, MathHelper
            .getRandomUUID().toString(), -1.0D, 2)
    public void registerPotions(RegistryEvent.Register<PotionType> event) {
        paralizing_potion = new PotionType("paralizing_potion", new PotionEffect[] {new PotionEffect(paralizing_effect, (10*20) )}).setRegistryName(new ResourceLocation(modid,   "paralizing_potion"))




Do i need to add anything else in purpose to have a fonctionnal basic potion in my game ?

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  • sunsigne changed the title to 1.13.2 Registering Potion ? [Solved]

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