1.8.9 forge is crashing now
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Its all figured out, I was using the device ip rather than the router's
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By GreenAppll · Posted
https://paste.ee/p/DFmppbCt here is my crash log, im really hoping for some help. -
I am currently using an ubuntu server machine to run a modded minecraft server (1.20.1). After finally managing to get everything started and running properly. No one can connect to the server from other networks. I've gone through the whole port-forwarding (virtual server on my router) thing, and set it up. I've tested the server using my mobile data and had someone else try to connect. But every time it says connection timed out: No further information. Does anyone know a way to fix this.
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By FrinkTheBrave · Posted
I'm no Java expert, but am trying to generate the dimension noise_settings for my mod using code, but am stuck on how to program 'string' arguments. I have used the Noise Settings Generator at https://misode.github.io/worldgen/noise-settings/?version=1.20 to design my noise settings In my code, my RegistrySetBuilder adds Registries.NOISE_SETTINGS, and in that bootstrap I register my noise which creates a new NoiseGeneratorSettings. This creates a new NoiseRouter, to which I pass DensityFunction parameters Noise Settings Generator Float Arguments I can code like: DensityFunctions.constant(1) Object Arguments I can code like: DensityFunctions.noise(holdergetter.getOrThrow(Noises.SURFACE), 500.0D, -12.0D) But I can't see how to do String Arguments. In misode they look like Argument: String: minecraft:overworld_large_biomes/sloped_cheese Any ideas? -
Hello everyone, Very junior mod maker here. I'm making a floating plank that sits over water. There's this heavy shadow on it when there's a block over it for some reason. As you can see in the picture, the lily pad that has a block over it is just a little darker from the shadow. however my custom plank is almost dark. I have no idea what might cause this. If it is how I generate the block model, here's the code I'm using: getBuilder(block.getId().getPath()) .ao(false) .texture("particle", new ResourceLocation(xxxxx.MODID, "block/" + block.getId().getPath())) .texture("texture", new ResourceLocation(xxxxx.MODID, "block/" + block.getId().getPath())) .element() .from(0.01f, -2f, 0.01f) .to(15.99f, 0.01f, 15.99f) .face(Direction.DOWN).uvs(0f, 0f, 16f, 16f).texture("#texture").cullface(Direction.DOWN).tintindex(0).end() .face(Direction.UP).uvs(0f, 0f, 16f, 16f).texture("#texture").cullface(Direction.UP).tintindex(0).end() .face(Direction.NORTH).uvs(0f, 0f, 16f, 2.01f).texture("#texture").cullface(Direction.NORTH).tintindex(0).end() .face(Direction.SOUTH).uvs(0f, 0f, 16f, 2.01f).texture("#texture").cullface(Direction.SOUTH).tintindex(0).end() .face(Direction.EAST).uvs(0f, 0f, 2.01f, 16f).texture("#texture").rotation(ModelBuilder.FaceRotation.CLOCKWISE_90).cullface(Direction.EAST).tintindex(0).end() .face(Direction.WEST).uvs(0f, 0f, 2.01f, 16f).texture("#texture").rotation(ModelBuilder.FaceRotation.CLOCKWISE_90).cullface(Direction.WEST).tintindex(0).end() .end();
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