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Posted (edited)

Hello, dear modders!

 

For my mod I need some kind of solution to make TE's from other mods stop doing their update(). It's like "freeze time" mechanic.

The only thing I can think of - is to use bytecode to overwrite update methods with empty ones, but that's a bad idea. Maybe there's another solution?

Edited by ZigTheHedge
Posted (edited)

A World contains a public list of all tickable tile entities (tickableTileEntities).

I would assume that removing a tile entity from the list will stop it from updating.

Something like:

tileEntity.getWorld().tickableTileEntities.remove(tileEntity);

 

Not sure if this is a good idea though.

Edited by DavidM
  • Like 1

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