Jump to content

Recommended Posts

Posted

Hi, I've been trying to make passive vanilla creatures become agressive. I have managed to make them start targeting whatever I want by editing their AI tasks inside the EntityJoinWorldEvent, however after the animals run up to their target they just stand looking at (following) it. My thoughts were that they probably needed some attribute modification, for example giving them attack damage or speed. However, upon closer inspection I found, that they dont seem to have said attributes at all. So I tried adding them, but that didn't help. So my question is whether there is some simple way to make the passive mobs actually hit others and not just target them? Thank you in advance for any help

Posted
20 minutes ago, diesieben07 said:

You'll have to write your own subclass of EntityAIAttackMelee. The default one uses EntityLivingBase#attackEntityAsMob, which does nothing for passive mobs.

Ah, ok, Ill get to it, thanks a lot!

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.