Abascus Posted April 9, 2013 Posted April 9, 2013 My TileEntitySpecialRenderer should try to get the block from inside it and render it as an Half slep, it works, but some of the Blocks with diffrent Items inside get rendered with the same texture, why? public void renderTileEntityUniversalSlabAt(TileEntityUniversalSlab te, double par2a, double par3a, double par4a, float par5) { int par2 = (int)par2a; int par3 = (int)par3a; int par4 = (int)par4a; int i = MathHelper.floor_double(par2); int j = MathHelper.floor_double(par3 + 1.0D); int k = MathHelper.floor_double(par4); int l = (int)(par3 + 16.0F); int i1 = i - l; int j1 = j - l; int k1 = k - l; int l1 = i + l; int i2 = j + l; int j2 = k + l; byte b0 = 1; ChunkCache chunkcache = new ChunkCache(te.worldObj, i - b0, j - b0, k - b0, l + b0, i1 + b0, j1 + b0, b0); // BlockUniversalStair par1BlockStairs = te.blockUS; RenderBlocks globalRenderBlocks = new RenderBlocks(Minecraft.getMinecraft().theWorld); int l2 = UniversalStairs.instance.IdUniversalSlab; BlockUniversalSlab block = (BlockUniversalSlab) Block.blocksList[l2]; if (block != null) { if(te.getBlockId() != 0) { block.meta = te.getMetaId(); int id = te.getBlockId(); Block b = Block.blocksList[id]; block.theBlock = b; Block.lightValue[block.blockID] = Block.lightValue[block.theBlock.blockID]; } block.updateTick(te.worldObj, par2, par3, par4, new Random()); block.theBlock.updateTick(te.worldObj, par2, par3, par4, new Random()); int i3 = block.getRenderBlockPass(); int i4 = block.theBlock.getRenderBlockPass(); block.canRenderInPass(l1); block.theBlock.canRenderInPass(l1); int eeee = block.getRenderType(); if (eeee != -1) { globalRenderBlocks.setRenderBoundsFromBlock(block); globalRenderBlocks.renderStandardBlock(block, par2, par3, par4); } } } Quote
khm Posted April 9, 2013 Posted April 9, 2013 did you set the RenderId in your custome renderer? private int RenderId = RenderingRegistry.getNextAvailableRenderId(); @Override public int getRenderId() { return RenderId; } register the renderer in your ClientProxy? RenderingRegistry.registerBlockHandler(CustomRender); and set the render type of your block? setRenderType(ClientProxy.CustomRender.getRenderId()); Quote
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