Posted July 31, 20196 yr Hi I'm making a block physics mod and my Physics Block entity doesn't spawn on the client when I spawn it using world.spawnEntity(), but when I tried it using /summon it spawned I don't know what is wrong, searching on Google didn't help me I spawn it using this: Spoiler @SubscribeEvent public void onExplosion(ExplosionEvent.Detonate e) { PhysicsMod.ready += 5; List<BlockPos> pos = e.getAffectedBlocks(); World worldObj = e.getWorld(); for(Iterator< BlockPos> i = pos.iterator(); i.hasNext();){ BlockPos block = i.next(); IBlockState blockState = worldObj.getBlockState(block); if(blockState.isFullBlock() && !worldObj.isRemote) { EntityPhysicsBlock pb = new EntityPhysicsBlock(worldObj, (float) block.getX(), (float) block.getY(), (float) block.getZ(), 0, new Random().nextInt(30), 0, blockState); pb.forceSpawn = true; worldObj.spawnEntity(pb); } } System.out.println("Rigidbody count: " + PhysicsMod.blocks.size()); } Spoiler And this is my entity class: Spoiler package com.github.kedlub.physics.entity; import com.bulletphysics.collision.shapes.BoxShape; import com.bulletphysics.collision.shapes.SphereShape; import com.bulletphysics.demos.applet.Sphere; import com.bulletphysics.dynamics.RigidBody; import com.bulletphysics.dynamics.RigidBodyConstructionInfo; import com.bulletphysics.linearmath.DefaultMotionState; import com.bulletphysics.linearmath.MotionState; import com.bulletphysics.linearmath.Transform; import com.github.kedlub.physics.PhysicsMod; import com.github.kedlub.physics.model.ModelCube; import io.netty.buffer.ByteBuf; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.block.state.BlockStateBase; import net.minecraft.block.state.IBlockState; import net.minecraft.client.renderer.entity.Render; import net.minecraft.client.renderer.entity.RenderManager; import net.minecraft.entity.Entity; import net.minecraft.entity.item.EntityFallingBlock; import net.minecraft.init.Blocks; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.network.datasync.DataParameter; import net.minecraft.network.datasync.DataSerializers; import net.minecraft.network.datasync.EntityDataManager; import net.minecraft.util.ResourceLocation; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.Rotations; import net.minecraft.world.World; import net.minecraftforge.fml.client.registry.IRenderFactory; import net.minecraftforge.fml.common.Optional; import net.minecraftforge.fml.common.registry.IEntityAdditionalSpawnData; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; import org.lwjgl.opengl.GL11; import org.lwjgl.util.vector.Quaternion; import javax.vecmath.Quat4f; import javax.vecmath.Vector3f; import static com.github.kedlub.physics.PhysicsMod.blocks; /** * Created by Kubik on 08.06.2017. */ public class EntityPhysicsBlock extends Entity implements IEntityAdditionalSpawnData { public static final Block DEFAULT_BLOCK = Blocks.STONE; //private static final DataParameter<BlockPos> VELOCITY = EntityDataManager.createKey(EntityPhysicsBlock.class, DataSerializers.BLOCK_POS); protected static final DataParameter<BlockPos> ORIGIN = EntityDataManager.<BlockPos>createKey(EntityPhysicsBlock.class, DataSerializers.BLOCK_POS); protected static final DataParameter<Rotations> ROTATION = EntityDataManager.createKey(EntityPhysicsBlock.class, DataSerializers.ROTATIONS); protected static final DataParameter<Float> ROTATION_W = EntityDataManager.createKey(EntityPhysicsBlock.class, DataSerializers.FLOAT); protected static final DataParameter<Float> BLOCKID = EntityDataManager.createKey(EntityPhysicsBlock.class, DataSerializers.FLOAT); public RigidBody rigidBody; public int number; public Transform xform = new Transform(); public ModelCube model; public Vector3f velocity = new Vector3f(); public IBlockState block = DEFAULT_BLOCK.getDefaultState(); float defaultX, defaultY, defaultZ; float defaultVelX, defaultVelY, defaultVelZ; public EntityPhysicsBlock(World worldIn) { super(worldIn); } public EntityPhysicsBlock(World worldIn, float x, float y, float z, float velX, float velY, float velZ, IBlockState block1) { super(worldIn); block = block1; defaultX = x; defaultY = y; defaultZ = z; defaultVelX = velX; defaultVelY = velY; defaultVelZ = velZ; } @SideOnly(Side.CLIENT) public World getWorldObj() { return this.world; } public void setOrigin(BlockPos p_184530_1_) { this.dataManager.set(ORIGIN, p_184530_1_); } @SideOnly(Side.CLIENT) public BlockPos getOrigin() { return (BlockPos)this.dataManager.get(ORIGIN); } public void setRotation(Quaternion quat) { Rotations rot = new Rotations(quat.x,quat.y,quat.z); this.dataManager.set(ROTATION, rot); this.dataManager.set(ROTATION_W, quat.w); } @SideOnly(Side.CLIENT) public Quaternion getRotation() { Rotations rot = this.dataManager.get(ROTATION); float rot_w = this.dataManager.get(ROTATION_W); Quaternion quat = new Quaternion(rot.getX(),rot.getY(),rot.getZ(),rot_w); return quat; } /** * Returns true if other Entities should be prevented from moving through this Entity. */ public boolean canBeCollidedWith() { return !this.isDead; } int spawnTick = 0; @Override public void onUpdate() { super.onUpdate(); if(world.isRemote) { //I don't know if onUpdate() gets called only server-side, so I check for this here if (PhysicsMod.ready != 0 || PhysicsMod.paused) return; //System.out.println("onUpdate() "); if (this.block == null || this.block.getMaterial() == Material.AIR) { //System.out.println("block is null! for entity " + entityUniqueID); if (spawnTick < 100) { spawnTick += 1; } else { this.setDead(); } return; } //System.out.println("Previous position:" + posX + " " + posY + " " + posZ); if(rigidBody != null && xform != null) { this.rigidBody.getCenterOfMassTransform(this.xform); //this.posX = xform.origin.x; //this.posY = xform.origin.y; //this.posZ = xform.origin.z; this.setPosition(xform.origin.x, xform.origin.y, xform.origin.z); this.dataManager.set(BLOCKID, (float) Block.getStateId(block)); this.rigidBody.getLinearVelocity(this.velocity); Quat4f quat4f = new Quat4f(); if (xform != null) { this.xform.getRotation(quat4f); } setRotation(new Quaternion(quat4f.x, quat4f.y, quat4f.z, quat4f.w)); } } else { block = Block.getStateById((int)((float)this.dataManager.get(BLOCKID))); } //System.out.println("New position:" + posX + " " + posY + " " + posZ); } protected void entityInit() { if(!world.isRemote) return; BoxShape localBoxShape = PhysicsMod.cubeSize; Vector3f localVector3f = new Vector3f(0.5f,0.5f,0.5f); localBoxShape.calculateLocalInertia(20,localVector3f); this.xform = new Transform(); this.xform.setIdentity(); MotionState motion = new DefaultMotionState(this.xform); RigidBodyConstructionInfo rbinfo = new RigidBodyConstructionInfo(20.0F, motion, localBoxShape, localVector3f); rigidBody = new RigidBody(rbinfo); this.rigidBody.setRestitution(0.01F); this.rigidBody.setFriction(0.8F); this.rigidBody.setDamping(0.4F, 0.4F); PhysicsMod.instance.dynamicsWorld.addRigidBody(this.rigidBody); blocks.add(this); this.setOrigin(new BlockPos(this)); this.velocity = new Vector3f(0.0F, 0.0F, 0.0F); this.xform.origin.set(defaultX,defaultY,defaultZ); this.velocity.x = ((float)defaultVelX); this.velocity.y = ((float)defaultVelY); this.velocity.z = ((float)defaultVelZ); this.rigidBody.setCenterOfMassTransform(xform); this.rigidBody.setLinearVelocity(this.velocity); this.rigidBody.activate(); this.dataManager.register(ORIGIN, BlockPos.ORIGIN); Quat4f quat4f = new Quat4f(); if(xform != null) { this.xform.getRotation(quat4f); } this.dataManager.register(ROTATION, new Rotations(quat4f.x,quat4f.y,quat4f.z)); this.dataManager.register(ROTATION_W, quat4f.w); this.dataManager.register(BLOCKID, 1f); this.setSize(0.98F, 0.98F); //this.dataManager.register(VELOCITY, new BlockPos(velocity.x,velocity.y,velocity.z)); } @Override protected void kill() { this.setDead(); } @Override public void setDead() { if(this.rigidBody != null) { PhysicsMod.instance.dynamicsWorld.removeRigidBody(this.rigidBody); } if(blocks.contains(this)) { blocks.remove(this); } this.isDead = true; } /** * (abstract) Protected helper method to write subclass entity data to NBT. */ public void writeEntityToNBT(NBTTagCompound compound) { } /** * (abstract) Protected helper method to read subclass entity data from NBT. */ public void readEntityFromNBT(NBTTagCompound compound) { } // It also seems that writeSpawnData doesn't get called @Override public void writeSpawnData(ByteBuf buffer) { if(this.block != null) { buffer.writeInt(Block.getStateId(this.block)); } System.out.println("Sending block spawnData"); } // And readSpawnData doesn't get called too @Override public void readSpawnData(ByteBuf additionalData) { System.out.println("Received block spawnData"); //line gets printed only with /summon block = Block.getStateById(additionalData.readInt()); System.out.println("Block is " + block.getBlock().getLocalizedName()); this.xform.origin.set((float)posX,(float)posY,(float)posZ); this.setSize(0.98F, 0.98F); } } Github repository: https://github.com/Kedlub/minecraft-physics Edited July 31, 20196 yr by kedlub
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