Jump to content
View in the app

A better way to browse. Learn more.

Forge Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Featured Replies

Posted

I am making an Itemduct block which will connect to every Itemduct on its sides.

Though for some reason only the default model is visible (is the center part of the Itemduct)

 

blockstates/Itemduct.json:

{
    "forge_marker": 1,
    "defaults": {
    	"model": "se:block/iron_itemduct"
    },
	"variants": {
		"up": {
			"true": {
				"submodel": "se:block/iron_itemduct_side",
				"x": 90
			},
			"false": { }
		},
		"down": {
			"true": {
				"submodel": "se:block/iron_itemduct_side",
				"x": 180
			},
			"false": { }
		},
		"east": {
			"true": {
				"submodel": "se:block/iron_itemduct_side",
				"y": 90
			},
			"false": { }
		},
		"south": {
			"true": {
				"submodel": "se:block/iron_itemduct_side",
				"y": 180
			},
			"false": { }
		},
		"west": {
			"true": {
				"submodel": "se:block/iron_itemduct_side",
				"y": 270
			},
			"false": { }
		},
		"north": {
			"true": {
				"submodel": "se:block/iron_itemduct_side"
			},
			"false": { }
		}
	}
}

 

models/block/itemduct.json: <- This is the parent model of models/block/iron_itemduct

{
	"__comment": "Designed by Marca with Cubik Studio - https://cubik.studio",
	"textures": {
		"particle": "#center"
	},
    "display": {
        "gui": {
            "rotation": [ 30, 45, 0 ],
            "translation": [ 0, -1.5, 0 ],
            "scale": [ 0.625, 0.625, 0.625 ]
        },
        "ground": {
            "rotation": [ 0, 0, 0 ],
            "translation": [ 0, 3, 0 ],
            "scale": [ 0.25, 0.25, 0.25 ]
        },
        "fixed": {
            "rotation": [ 0, 180, 0 ],
            "translation": [ 0, 0, 0 ],
            "scale": [ 1, 1, 1 ]
        },
        "firstperson_righthand": {
            "rotation": [ 0, 315, 0 ],
            "translation": [ 0, 2.5, 0 ],
            "scale": [ 0.4, 0.4, 0.4 ]
        },
        "thirdperson_righthand": {
            "rotation": [ 0, 315, 0 ],
            "translation": [ 0, 0.5, 1 ],
            "scale": [ 0.375, 0.375, 0.375 ]
        }
    },
	"elements": [ 	 
		{
			"from": [ 6, 6, 6 ],
			"to": [ 10, 10, 10 ],
			"faces": {
				"down": { "uv": [ 6, 6, 10, 10 ], "texture": "#center" },
				"up": { "uv": [ 6, 6, 10, 10 ], "texture": "#center" },
				"north": { "uv": [ 6, 6, 10, 10 ], "texture": "#center" },
				"south": { "uv": [ 6, 6, 10, 10 ], "texture": "#center" },
				"west": { "uv": [ 6, 6, 10, 10 ], "texture": "#center" },
				"east": { "uv": [ 6, 6, 10, 10 ], "texture": "#center" }
			}
		}
	]
}

 

models/block/itemduct_side: <- This is the parent model of models/block/iron_itemduct_side

{
	"__comment": "Designed by Marca with Cubik Studio - https://cubik.studio",
	"elements": [
		{
			"from": [ 6, 6, 10 ],
			"to": [10, 10, 16 ],
			"faces": {
				"down": { "uv": [ 10, 6, 16, 10 ], "texture": "#side" },
				"up": { "uv": [ 10, 6, 16, 10 ], "texture": "#side" },
				"north": { "uv": [ 0, 6, 6, 10 ], "texture": "#side", "cullface": "north" },
				"south": { "uv": [ 10, 6, 16, 10 ], "texture": "#side" },
				"west": { "uv": [ 6, 6, 10, 10 ], "texture": "#side" },
				"east": { "uv": [ 6, 6, 10, 10 ], "texture": "#side" }
			}
		}
	]
}

 

ItemductBlock:

public class ItemductBlock extends SurvivalEvolvedWaterloggedBlock
{

	public static final BooleanProperty UP = BooleanProperty.create("up");
	public static final BooleanProperty DOWN = BooleanProperty.create("down");
	public static final BooleanProperty EAST = BooleanProperty.create("east");
	public static final BooleanProperty SOUTH = BooleanProperty.create("south");
	public static final BooleanProperty WEST = BooleanProperty.create("west");
	public static final BooleanProperty NORTH = BooleanProperty.create("north");

	public final ImmutableMap<BlockState, VoxelShape> SHAPES;

	public ItemductBlock (Properties properties)
	{
		super(properties);
		setDefaultState(getStateContainer().getBaseState().with(UP, false).with(DOWN, false).with(NORTH, false).with(EAST, false).with(SOUTH, false)
				.with(WEST, false));
		SHAPES = generateShapes(getStateContainer().getValidStates());
	}
	
	private ImmutableMap<BlockState, VoxelShape> generateShapes (ImmutableList<BlockState> states)
	{
		final VoxelShape ITEMDUCT_CENTER = Block.makeCuboidShape(6.0, 6.0, 6.0, 10.0, 10.0, 10.0);
		final VoxelShape ITEMDUCT_SIDE = Block.makeCuboidShape(10.0, 6.0, 6.0, 16.0, 10.0, 10.0);
		
		ImmutableMap.Builder<BlockState, VoxelShape> builder = new ImmutableMap.Builder<>();
		for (BlockState state : states)
		{
			boolean up = state.get(UP);
			boolean down = state.get(DOWN);
			boolean east = state.get(EAST);
			boolean south = state.get(SOUTH);
			boolean west = state.get(WEST);
			boolean north = state.get(NORTH);
			
			List<VoxelShape> shapes = new ArrayList<>();
			shapes.add(ITEMDUCT_CENTER);

			if (up) shapes.add(VoxelShapeHelper.rotate(ITEMDUCT_SIDE, Direction.UP));
			if (down) shapes.add(VoxelShapeHelper.rotate(ITEMDUCT_SIDE, Direction.DOWN));
			if (east) shapes.add(VoxelShapeHelper.rotate(ITEMDUCT_SIDE, Direction.EAST));
			if (south) shapes.add(VoxelShapeHelper.rotate(ITEMDUCT_SIDE, Direction.SOUTH));
			if (west) shapes.add(VoxelShapeHelper.rotate(ITEMDUCT_SIDE, Direction.WEST));
			if (north) shapes.add(VoxelShapeHelper.rotate(ITEMDUCT_SIDE, Direction.NORTH));
			
			builder.put(state, VoxelShapeHelper.combineAll(shapes));
		}
		return builder.build();
	}

	@Override
	public VoxelShape getShape (BlockState state, IBlockReader reader, BlockPos pos, ISelectionContext context)
	{
		return SHAPES.get(state);
	}

	@Override
	public VoxelShape getCollisionShape (BlockState state, IBlockReader reader, BlockPos pos, ISelectionContext context)
	{
		return SHAPES.get(state);
	}

	@Override
	public BlockState updatePostPlacement (BlockState state, Direction direction, BlockState newState, IWorld world,
			BlockPos pos, BlockPos newPos)
	{
		boolean up = world.getBlockState(pos.up()).getBlock() == this;
		boolean down = world.getBlockState(pos.down()).getBlock() == this;
		boolean east = world.getBlockState(pos.east()).getBlock() == this;
		boolean south = world.getBlockState(pos.south()).getBlock() == this;
		boolean west = world.getBlockState(pos.west()).getBlock() == this;
		boolean north = world.getBlockState(pos.north()).getBlock() == this;
		
		return state.with(UP, up).with(DOWN, down).with(EAST, east).with(SOUTH, south).with(WEST, west).with(NORTH, north);
	}
	
	@Override
	protected void fillStateContainer (Builder<Block, BlockState> builder)
	{
		super.fillStateContainer(builder);
		builder.add(UP);
		builder.add(DOWN);
		builder.add(EAST);
		builder.add(SOUTH);
		builder.add(WEST);
		builder.add(NORTH);
	}

}
  • Author

So apparently i was able to use the vanilla BlockStates and so the fix was simply put:
 

{
	"multipart": [
		{
			"apply": { "model": "se:block/iron_itemduct" }
		},
		{
			"when": { "up": "true" },
			"apply": { "model": "se:block/iron_itemduct_side", "x": 90 }
		}
	]
}

 

Though this is a vanilla fix, not a Forge fix

Edited by Marca

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

Important Information

By using this site, you agree to our Terms of Use.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.