Jump to content

onRenderHUDEvent


CJB

Recommended Posts

I would like to see the a RenderHUDEvent that allows you to draw on the players in-game screen. I know there are methods which makes this possible but once you open a GUI it renders over that GUI as well. With a RenderHUDEvent your renders will render behind Gui's. See code below for implementation.

 

package net.minecraftforge.client.event;

import net.minecraft.client.Minecraft;
import net.minecraftforge.event.Event;

public class RenderHUDEvent extends Event {
        
        public final Minecraft mc;
        public final float partialTick;
        public final boolean guiOpen;
        public final int mouseX;
        public final int mouseY;
        
        public RenderHUDEvent(Minecraft mc, float partialTick, boolean guiOpen, int mouseX, int mouseY) {
                this.mc = mc;
                this.partialTick = partialTick;
                this.guiOpen = guiOpen;
                this.mouseX = mouseX;
                this.mouseY = mouseY;
        }
}

 

 

GuiIngame.java

if (this.mc.playerController.func_78763_f() && this.mc.thePlayer.experienceLevel > 0)
        {
            this.mc.mcProfiler.startSection("expLevel");
            flag1 = false;
            i1 = flag1 ? 16777215 : 8453920;
            String s = "" + this.mc.thePlayer.experienceLevel;
            j5 = (k - fontrenderer.getStringWidth(s)) / 2;
            k5 = l - 31 - 4;
            fontrenderer.drawString(s, j5 + 1, k5, 0);
            fontrenderer.drawString(s, j5 - 1, k5, 0);
            fontrenderer.drawString(s, j5, k5 + 1, 0);
            fontrenderer.drawString(s, j5, k5 - 1, 0);
            fontrenderer.drawString(s, j5, k5, i1);
            this.mc.mcProfiler.endSection();
        }

        MinecraftForge.EVENT_BUS.post(new RenderHUDEvent(this.mc, par1, par2, par3, par4));

        String s1;

        if (this.mc.gameSettings.heldItemTooltips)
        {
            this.mc.mcProfiler.startSection("toolHighlight");

            if (this.field_92017_k > 0 && this.field_92016_l != null)
            {

 

 

With use of Render Tick:

lNDyKTH.png

 

With use of RenderHUDEvent:

fuf3Edu.png

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.