Posted August 12, 20196 yr The easiest way to explain what I mean is probably an illustration so I'll just do that: Here I use one item to "fill" two other items, and the crafting recipe works as intended; the two empty cups get removed and the empty mug stays Spoiler But here, I want to "mix" two items and keep the same amount of "containers" but currently it duplicates them by leaving the container items behind and creating two more in the form of the output. Spoiler Technically the ContainerItem code is working as "intended" but, is there a way to temporarily override the container item in this instance, or just remove the item from the crafting matrix after pulling the result out? And what if I want to do this with vanilla items, too (e.g. mixing a custom "bucket" item with a vanilla milk bucket, to where two new bucket items would pop out, and both of the leftover vanilla buckets containers should be removed I've tried doing both clear and decrStackSize on the PlayerEvent.ItemCraftedEvent.craftMatrix but neither seemed to work. Edited August 13, 20196 yr by Rohzek Developing the Spiral Power Mod . こんにちは!お元気ですか?
August 13, 20196 yr Author 14 hours ago, diesieben07 said: This would be done with a custom IRecipe implementation with a custom getRemainingItems implementation instead of getContainerItem. Did the trick, thanks. Developing the Spiral Power Mod . こんにちは!お元気ですか?
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