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I'm trying to make a mod with an entity that will have a semi-transparent black sphere around them whenever it turns day, but I'm having trouble learning how to actually do it. All the tutorials I've found so far say that I have to make the sphere using GL11 in the ClientProxy class and then render it by overriding the passSpecialRender() method, but as far as I can tell, there is no method by that name. Nor is there a class called Renderer, which I've also heard mentioned.

 

Maybe those tutorials are just out of date or I'm just stupid. Can someone tell me what I'm missing here?

 

 

Edit: Nevermind, I figured out how to do it. I had to use the doRender() method instead of passSpecialRender and it worked just fine.

Edited by NarwhelZhu

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