Jump to content

Recommended Posts

Posted (edited)

Title Explains

So I have no idea what else to do.

 

Model:

Spoiler

 




@SideOnly(Side.CLIENT)
public class ModelGamut extends ModelBase
{
	public ModelRenderer test_cube;
	
	public ModelGamut(float scale)
	{
		test_cube = new ModelRenderer(this,0,0);
		test_cube.addBox(-4.0F, 16.0F, -4.0F, 8, 8, 8);
		test_cube.setRotationPoint(0f, 8f, 0f);
	}
	
	@Override
	public void render(Entity entity, float f1, float f2, float f3, float f4, float f5, float scale)
	{
		this.setRotationAngles(f1, f2, f3, f4, f5, scale, entity);
		test_cube.render(scale);
		
	}
	
	@Override
	public void setRotationAngles(float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor, Entity entityIn)
    {
       
        this.test_cube.rotateAngleX =0;
    }
}

 

Render:

Spoiler


public class RenderGamut extends RenderLiving<Gamut>
{
	private static final ResourceLocation TEST_TEXTURES = new ResourceLocation("texture/entity/gamut/gamut.png");
	
	public RenderGamut(RenderManager renderer)
	{
		super(renderer, new ModelGamut(16), 0.25f);
		
	
	}
	
	@Override
	public void doRender(Gamut entity, double x, double y, double z, float entityYaw, float partialTicks) {
		 GlStateManager.pushMatrix();
	        GlStateManager.translate(x,y,z);
	        this.bindEntityTexture(entity);
	       // AM I MISSING SOMETHING HERE?
	        GlStateManager.popMatrix();
	        super.doRender(entity,x, y, z, entityYaw, partialTicks);
	}
	
	protected ResourceLocation getEntityTexture(Gamut entity)
	{
		return TEST_TEXTURES;
	}
	
	
	
}

 

ClientProxy

Spoiler


public class ClientProxy implements IProxy
{
   
    @Override
    public void preInit(FMLPreInitializationEvent event)
    {
       
       
        RenderingRegistry.registerEntityRenderingHandler(Gamut.class, RenderGamut::new);
    }

    @Override
    public void init(FMLInitializationEvent event)
    {
       

    }

    @Override
    public void postInit(FMLPostInitializationEvent event)
    {
     
    }

    @Override
    public EntityPlayer getPlayerEntityFromContext(MessageContext ctx)
    {
        return null ;
    }

	@Override
	public void serverStarting(FMLServerStartingEvent event) {
		// TODO Auto-generated method stub
		
	}

   
}

 

Relevant CommonProxyStuff inside base class of mod

Spoiler

   @EventHandler
    public void preInit(FMLPreInitializationEvent event)
    {
    	
    	
   
    	CapabilityManager.INSTANCE.register(IReplicator.class, new ReplicatorStorage(), new ReplicatorFactory());
    	CapabilityManager.INSTANCE.register(IServer.class, new ServerStorage(), new ServerFactory());
    	
    	info = new Information();
        logger = event.getModLog();
        ModBlocks.init(); 
        ModItems.init();
     
      
   	proxy.preInit(event);
      
        
    }

    @EventHandler
    public void init(FMLInitializationEvent event)
    {
    	
    	
    	PTLPacketHandler.INSTANCE.registerMessage(MyMessageHandler.class, MyMessage.class, 0, Side.SERVER);
    	PTLPacketHandler.INSTANCE.registerMessage(InfoHandler.class, InfoMessage.class, 1, Side.CLIENT);

    	
    	
       	MinecraftForge.EVENT_BUS.register(new CapabilityHandler());
    	MinecraftForge.EVENT_BUS.register(new MyEventHandler());
    	proxy.init(event);
    	
    	 ModEntities.init();
    	
    }
    
    @EventHandler
	public void start(FMLServerStartingEvent event){
	    event.registerServerCommand(new TeamGenCommand());
	    PermissionAPI.registerNode("pushthelineMC.OP.OP", DefaultPermissionLevel.OP , "OP commands");
	}

 

My ModEntityInit

Spoiler


@Mod.EventBusSubscriber(modid=ExampleMod.MODID)
public class ModEntities {

	public static final EntityEntry GAMUT = new EntityEntry(Gamut.class, ExampleMod.MODID + ":Gamut");
	public static final EntityEntry[] ENTITIES = new EntityEntry[] { 
			GAMUT
			
	};
	static {
		GAMUT.setRegistryName(ExampleMod.MODID + ":Gamut");
		GAMUT.setEgg(new EntityEggInfo(new ResourceLocation(ExampleMod.MODID + ":Gamut"), 0xFFFFFF, 0xAAAAAA));
	}
	
	public static void init() {
		
		
		
	}
	
	@SubscribeEvent
	public static void registerEntities(RegistryEvent.Register<EntityEntry> e) {
		ExampleMod.logger.info("Registering Entities.");
		e.getRegistry().registerAll(ModEntities.ENTITIES);
		
	}

	
	
	
}

 

Am I doing some things in the wrong order or missing steps? Texture isn't null, I've checked.

When I attempt to spawn using command or egg, nothing apparent happens. By making the entity send message to all players on it's first update in it's update loop, I confirmed that it was summoned but no bounding box or rendered. Sorry if I overlooked anything important to post.

Edited by goodiesohhi

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.