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Registered Everything I think (Invisibile Boundingboxless Mobs)


goodiesohhi

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Title Explains

So I have no idea what else to do.

 

Model:

Spoiler

 




@SideOnly(Side.CLIENT)
public class ModelGamut extends ModelBase
{
	public ModelRenderer test_cube;
	
	public ModelGamut(float scale)
	{
		test_cube = new ModelRenderer(this,0,0);
		test_cube.addBox(-4.0F, 16.0F, -4.0F, 8, 8, 8);
		test_cube.setRotationPoint(0f, 8f, 0f);
	}
	
	@Override
	public void render(Entity entity, float f1, float f2, float f3, float f4, float f5, float scale)
	{
		this.setRotationAngles(f1, f2, f3, f4, f5, scale, entity);
		test_cube.render(scale);
		
	}
	
	@Override
	public void setRotationAngles(float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor, Entity entityIn)
    {
       
        this.test_cube.rotateAngleX =0;
    }
}

 

Render:

Spoiler


public class RenderGamut extends RenderLiving<Gamut>
{
	private static final ResourceLocation TEST_TEXTURES = new ResourceLocation("texture/entity/gamut/gamut.png");
	
	public RenderGamut(RenderManager renderer)
	{
		super(renderer, new ModelGamut(16), 0.25f);
		
	
	}
	
	@Override
	public void doRender(Gamut entity, double x, double y, double z, float entityYaw, float partialTicks) {
		 GlStateManager.pushMatrix();
	        GlStateManager.translate(x,y,z);
	        this.bindEntityTexture(entity);
	       // AM I MISSING SOMETHING HERE?
	        GlStateManager.popMatrix();
	        super.doRender(entity,x, y, z, entityYaw, partialTicks);
	}
	
	protected ResourceLocation getEntityTexture(Gamut entity)
	{
		return TEST_TEXTURES;
	}
	
	
	
}

 

ClientProxy

Spoiler


public class ClientProxy implements IProxy
{
   
    @Override
    public void preInit(FMLPreInitializationEvent event)
    {
       
       
        RenderingRegistry.registerEntityRenderingHandler(Gamut.class, RenderGamut::new);
    }

    @Override
    public void init(FMLInitializationEvent event)
    {
       

    }

    @Override
    public void postInit(FMLPostInitializationEvent event)
    {
     
    }

    @Override
    public EntityPlayer getPlayerEntityFromContext(MessageContext ctx)
    {
        return null ;
    }

	@Override
	public void serverStarting(FMLServerStartingEvent event) {
		// TODO Auto-generated method stub
		
	}

   
}

 

Relevant CommonProxyStuff inside base class of mod

Spoiler

   @EventHandler
    public void preInit(FMLPreInitializationEvent event)
    {
    	
    	
   
    	CapabilityManager.INSTANCE.register(IReplicator.class, new ReplicatorStorage(), new ReplicatorFactory());
    	CapabilityManager.INSTANCE.register(IServer.class, new ServerStorage(), new ServerFactory());
    	
    	info = new Information();
        logger = event.getModLog();
        ModBlocks.init(); 
        ModItems.init();
     
      
   	proxy.preInit(event);
      
        
    }

    @EventHandler
    public void init(FMLInitializationEvent event)
    {
    	
    	
    	PTLPacketHandler.INSTANCE.registerMessage(MyMessageHandler.class, MyMessage.class, 0, Side.SERVER);
    	PTLPacketHandler.INSTANCE.registerMessage(InfoHandler.class, InfoMessage.class, 1, Side.CLIENT);

    	
    	
       	MinecraftForge.EVENT_BUS.register(new CapabilityHandler());
    	MinecraftForge.EVENT_BUS.register(new MyEventHandler());
    	proxy.init(event);
    	
    	 ModEntities.init();
    	
    }
    
    @EventHandler
	public void start(FMLServerStartingEvent event){
	    event.registerServerCommand(new TeamGenCommand());
	    PermissionAPI.registerNode("pushthelineMC.OP.OP", DefaultPermissionLevel.OP , "OP commands");
	}

 

My ModEntityInit

Spoiler


@Mod.EventBusSubscriber(modid=ExampleMod.MODID)
public class ModEntities {

	public static final EntityEntry GAMUT = new EntityEntry(Gamut.class, ExampleMod.MODID + ":Gamut");
	public static final EntityEntry[] ENTITIES = new EntityEntry[] { 
			GAMUT
			
	};
	static {
		GAMUT.setRegistryName(ExampleMod.MODID + ":Gamut");
		GAMUT.setEgg(new EntityEggInfo(new ResourceLocation(ExampleMod.MODID + ":Gamut"), 0xFFFFFF, 0xAAAAAA));
	}
	
	public static void init() {
		
		
		
	}
	
	@SubscribeEvent
	public static void registerEntities(RegistryEvent.Register<EntityEntry> e) {
		ExampleMod.logger.info("Registering Entities.");
		e.getRegistry().registerAll(ModEntities.ENTITIES);
		
	}

	
	
	
}

 

Am I doing some things in the wrong order or missing steps? Texture isn't null, I've checked.

When I attempt to spawn using command or egg, nothing apparent happens. By making the entity send message to all players on it's first update in it's update loop, I confirmed that it was summoned but no bounding box or rendered. Sorry if I overlooked anything important to post.

Edited by goodiesohhi
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