Posted April 12, 201312 yr i have an item which is a shield is there any way to make it so that when i right click it absorbs/reduces more damage than a standard block (like sword blocking?) protected void damageEntity(DamageSource par1DamageSource, int par2) { if (!this.isEntityInvulnerable()) { par2 = ForgeHooks.onLivingHurt(this, par1DamageSource, par2); if (par2 <= 0) { return; } if (!par1DamageSource.isUnblockable() && this.isBlocking()) { par2 = 1 + par2 >> 1; } par2 = ArmorProperties.ApplyArmor(this, inventory.armorInventory, par1DamageSource, par2); if (par2 <= 0) { return; } par2 = this.applyPotionDamageCalculations(par1DamageSource, par2); this.addExhaustion(par1DamageSource.getHungerDamage()); int j = this.getHealth(); this.setEntityHealth(this.getHealth() - par2); this.field_94063_bt.func_94547_a(par1DamageSource, j, par2); } } i found this code and can see that forge have modified it somehow but i cant understand how to edit it. any help would be great thanks. Use examples, i have aspergers. Examples make sense to me.
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.