Posted August 17, 20196 yr Hey, I created a command (/fly) which allows the player to fly by setting PlayerCapabilities::allowFlying and PlayerCapabilities::isFlying to true on both the server- and client-side (send a packet). The command works perfectly. However, when the player logs out or respawns, the player can't fly. I did make sure to get the data from the old player and transfer to the new player on PlayerEvent.Clone, but nothing works. I think Minecraft detects if you're on survival and based on that, determines whether it should allow the player to fly or not. How would I fix this? Any help is appreciated. Thanks! Edited August 17, 20196 yr by Differentiation
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