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Posted (edited)

I've been trying for quite sometime now to add OBJ models into my mod. I'm calling

OBJLoader.INSTANCE.addDomain()

with my modID in the preInit-EventHandler in my Main class and my clientproxy, like the first comment in this thread said.

Here is my Code

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and heres the blockstate
 

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If any other things are needed, I'll add them to this post.
(Using forge 1.12.2-14.23.5.2836)

Edited by Bertrahm
Added code
Posted
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My latest.log

Posted (edited)

The model just doesn't load, in my block class I have disable rendering for side and set isBlockNormalCube and isOpaqueCube to false.
So I just have transparent sides and the id of the block and state text thingy on the top... I'll send some screenshots if needed

 

  On 8/26/2019 at 2:09 PM, ZigTheHedge said:

You have a looooooot of messages about incorrect textures/models in your log, but nothing wrong I can see with machine_tardis. What doesn't work exactly?

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Btw these are all messages for blocks or items which I havent got textures/models for yet

Edited by Bertrahm
Posted (edited)

Heres the class

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Edited by Bertrahm
Posted

ah, here:
 

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Posted

Okay...

Let's try some thingies:
1. Your OBJLoader.INSTANCE.addDomain(Reference.MODID); is called thriсe. You should remove two unneeded calls (leave only one that is in preInit in ClientProxy)
2. Your collector's classes "init"s called twice for whatever reason. Why?
3. TextureStitchEvent.Pre <- the reason it is needed may lay in incorrect texture dimensions (should be a power of 2)
4. Try to remove shouldSideBeRendered override

Posted
  On 8/27/2019 at 2:51 PM, ZigTheHedge said:

Okay...

Let's try some thingies:
1. Your OBJLoader.INSTANCE.addDomain(Reference.MODID); is called thriсe. You should remove two unneeded calls (leave only one that is in preInit in ClientProxy)
2. Your collector's classes "init"s called twice for whatever reason. Why?
3. TextureStitchEvent.Pre <- the reason it is needed may lay in incorrect texture dimensions (should be a power of 2)
4. Try to remove shouldSideBeRendered override

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Nope still no model...

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