Spyeedy Posted August 26, 2019 Share Posted August 26, 2019 (edited) Thought I should make a new thread instead of continuing my other thread, seeing as I've successfully managed to attach other models onto the same model. So I'm adding a Baked Model's quads to my main item's Baked Model, and that renders successfully. The problem I'm stuck at is, how do I move a BakedQuad, so basically changing it's position? Here's my Baked Model code where I'm adding other Baked Models to my main item's Baked Model https://gist.github.com/Spyeedy/2cdf9d335eb57dbe54bca1a9198650f8 Edited September 6, 2019 by Spyeedy Quote http://www.startrek.com/uploads/assets/articles/61c89a9d73c284bda486afaeaf01cdb27180359b.jpg[/img] Till next time. Thank you for delivering funny scenes to Star Trek as Chekov . Will always remember you Link to comment Share on other sites More sharing options...
Spyeedy Posted September 6, 2019 Author Share Posted September 6, 2019 (edited) I managed to solve it after a week or so of racking my brain for a solution. I had a thought, why not modify the vertex data of the BakedQuad itself and change the numbers myself. I didn't know how to modify the vertex data, so I did some googling and it pointed me to this thread. Which in turn lead me to this chunk of code here. That's where I got stuck (yes, my mind was too fixated on that chunk of code to actually post an update here). So I printed the float array provided by IVertexConsumer#put and I was scratching my head over the set of floats it was giving me, then today, it hit me, those were coordinates, specifically translation coordinates for Minecraft to draw a quad. That's when I did some math (multiplication by 16) with the coordinates to determine which coordinate affect the 3 axes of a model, X Y Z. And then, I came to my solution here. I just took the data Edited September 6, 2019 by Spyeedy Quote http://www.startrek.com/uploads/assets/articles/61c89a9d73c284bda486afaeaf01cdb27180359b.jpg[/img] Till next time. Thank you for delivering funny scenes to Star Trek as Chekov . Will always remember you Link to comment Share on other sites More sharing options...
Spyeedy Posted September 6, 2019 Author Share Posted September 6, 2019 Updated title to put "solved" in Quote http://www.startrek.com/uploads/assets/articles/61c89a9d73c284bda486afaeaf01cdb27180359b.jpg[/img] Till next time. Thank you for delivering funny scenes to Star Trek as Chekov . Will always remember you Link to comment Share on other sites More sharing options...
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