Jump to content

Recommended Posts

Posted

Hey there

I am trying to give the player an item when he logs in/creates a new world.

I have posted my code below

 

 

	@Override
public void onPlayerLogin(EntityPlayer player) {
	  EntityPlayer player1 = ((EntityPlayer)MinecraftServer.getServer().getConfigurationManager().playerEntityList.get(0));
         	player1.inventory.addItemStackToInventory(new ItemStack(Item.arrow,1));		
}

 

This is not working, I have put it in my Savehandler, tickhandler and my main mod file with no sucsess

Anyway I could do that? IF you can reply with the answer, thanks in advance!

 

  • 1 month later...
Posted

This is my code

 

 

@Override

public void onPlayerLogin(EntityPlayer player) {

  EntityPlayer player1 = ((EntityPlayer)MinecraftServer.getServer().getConfigurationManager().playerEntityList.get(0));

        player1.inventory.addItemStackToInventory(new ItemStack(Item.arrow,1));

}

 

Posted

Use a class that extends IConnectionHandler and use the playerLoggedIn() method.

 

for example:

@Override
    public void playerLoggedIn(Player player, NetHandler netHandler, INetworkManager manager) {
          (EntityPlayerMP) player.inventory.addItemStackToInventory(new ItemStack(Item.arrow,1));
    }

I am Mew. The Legendary Psychic. I behave oddly and am always playing practical jokes.

 

I have also found that I really love making extremely long and extremely but sometimes not so descriptive variables. Sort of like what I just did there xD

Posted

Use a class that extends IConnectionHandler and use the playerLoggedIn() method.

 

for example:

@Override
    public void playerLoggedIn(Player player, NetHandler netHandler, INetworkManager manager) {
          (EntityPlayerMP) player.inventory.addItemStackToInventory(new ItemStack(Item.arrow,1));
    }

Thanks! I implemented the Connections handler and it worked!

Posted

Your welcome!  ;D

I am Mew. The Legendary Psychic. I behave oddly and am always playing practical jokes.

 

I have also found that I really love making extremely long and extremely but sometimes not so descriptive variables. Sort of like what I just did there xD

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.