Posted April 13, 201312 yr Hey there I am trying to give the player an item when he logs in/creates a new world. I have posted my code below @Override public void onPlayerLogin(EntityPlayer player) { EntityPlayer player1 = ((EntityPlayer)MinecraftServer.getServer().getConfigurationManager().playerEntityList.get(0)); player1.inventory.addItemStackToInventory(new ItemStack(Item.arrow,1)); } This is not working, I have put it in my Savehandler, tickhandler and my main mod file with no sucsess Anyway I could do that? IF you can reply with the answer, thanks in advance!
April 13, 201312 yr Dont know how to in the sense that your talking about but you could always have it spawn in the bonus chest at 100% Use examples, i have aspergers. Examples make sense to me.
May 20, 201312 yr Author This is my code @Override public void onPlayerLogin(EntityPlayer player) { EntityPlayer player1 = ((EntityPlayer)MinecraftServer.getServer().getConfigurationManager().playerEntityList.get(0)); player1.inventory.addItemStackToInventory(new ItemStack(Item.arrow,1)); }
May 21, 201312 yr Use a class that extends IConnectionHandler and use the playerLoggedIn() method. for example: @Override public void playerLoggedIn(Player player, NetHandler netHandler, INetworkManager manager) { (EntityPlayerMP) player.inventory.addItemStackToInventory(new ItemStack(Item.arrow,1)); } I am Mew. The Legendary Psychic. I behave oddly and am always playing practical jokes. I have also found that I really love making extremely long and extremely but sometimes not so descriptive variables. Sort of like what I just did there
May 23, 201312 yr Author Use a class that extends IConnectionHandler and use the playerLoggedIn() method. for example: @Override public void playerLoggedIn(Player player, NetHandler netHandler, INetworkManager manager) { (EntityPlayerMP) player.inventory.addItemStackToInventory(new ItemStack(Item.arrow,1)); } Thanks! I implemented the Connections handler and it worked!
May 23, 201312 yr Your welcome! I am Mew. The Legendary Psychic. I behave oddly and am always playing practical jokes. I have also found that I really love making extremely long and extremely but sometimes not so descriptive variables. Sort of like what I just did there
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