Jump to content

[1.12.2] Changing entity rotation yaw not synced with client


Recommended Posts

Posted

I want every 5 seconds to randomly rotate my entity. So i added this to my entity class:

	@Override
	public void onUpdate() {
		if (!world.isRemote && world.getTotalWorldTime() % 100 == 0) {
			this.rotationYaw = world.rand.nextFloat() * 360F;
		}
		System.out.println(this.rotationYaw);
	}

 

But the problem is that the rotation is not synced correctly with the client. It gives me 2 different rotations. Any idea why it doesn't sync correcly?

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.