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[1.12.2] Changing entity rotation yaw not synced with client


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I want every 5 seconds to randomly rotate my entity. So i added this to my entity class:

	public void onUpdate() {
		if (!world.isRemote && world.getTotalWorldTime() % 100 == 0) {
			this.rotationYaw = world.rand.nextFloat() * 360F;


But the problem is that the rotation is not synced correctly with the client. It gives me 2 different rotations. Any idea why it doesn't sync correcly?

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