Posted August 31, 20196 yr I have not written any code for Minecraft since 1.7.10 and my-my how things have changed. To brush up on the new way of doing things, I have been using a tutorial I found here=http://shadowfacts.net/tutorials/forge-modding-112/ I believe I have followed the tutorial correctly, however none of my mod's resources load when I test the client. In fact, the code found in the proxy doesn't even fire (i set a break point, and ran through debugging). I assume that I am not using domains correctly, but after about attempt 15, I'm out of ideas Attached is every file in src/main.java Altaris.java all resources are located at: src/main/resources/assets/altaris/lang/en_us.lang src/main/resources/assets/altaris/models/item/ingot_copper.json src/main/resources/assets/altaris/textures/items/ingot_copper.png Any help as to why none of the resources load in game would be greatly appreciated. - That is to say, the item has no texture, no language translation, incorrect 3D model (I believe it is defaulting to cube_all). ClientProxy.java CommonProxy.java ItemBase.java ModItems.java TabAltarisBlocks.java TabAltarisItems.java
September 2, 20196 yr I can't see the part of code which should call registerItemModel from item class. I think, you've missed ModelRegistryEvent. @Mod.EventBusSubscriber public static class RegistrationHandler { // ... @SubscribeEvent public static void registerItems(ModelRegistryEvent event) { ModItems.registerModels(); } } Edited September 2, 20196 yr by ZigTheHedge
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